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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Nagol" data-source="post: 5724016" data-attributes="member: 23935"><p>For D&D, I rarely create much backstory as I'm more interested in the play going forward. I'll make a few decisions about my background as necessary to appease the DM and other players. I'll include as few elements from the past as I am not particulary interested in where the character came from, but where it's going. For me, character history is what the player can point to since the PC was introoduced to the campaign. Even when I do provide a background, I present a draft to the DM for his approval/input and treat the task as a delegation rather than authority.</p><p></p><p>Note that I am also strongly against the DM arbitrarily providing said background after-the-fact once play begins -- primarily because most DMs try to assign emotional relationships and in-character feelings as part of the background and those are mine to control as a player. If the DM presents and estranged brother and tells me the reason for estrangement without telling me how my charactrer felt/feels towards said individual, I'm more OK with it.</p><p></p><p></p><p></p><p>I'm a big fan for random tables for this stuff since as you've pointed out, the character had limited or no control over the situation. Usually, for D&D I won't bother with siblings and generally expect they won't make an appearance. The party is the surrogate family for the character. In D&D, I won't request previous relationships. If I am traveling to my home as previously determined, I'll ask what my character knows and who my character knows in town and what my character thinks they think of him.</p><p></p><p></p><p></p><p>Yep, wouldn't like that. If I as ask for such a thing, I'm hoping the DM has assigned/will assign a personality and then determine if my overtures will be successful. I do not want something to happen just because I want it to happen, but because those results flow out of the situation.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5724016, member: 23935"] For D&D, I rarely create much backstory as I'm more interested in the play going forward. I'll make a few decisions about my background as necessary to appease the DM and other players. I'll include as few elements from the past as I am not particulary interested in where the character came from, but where it's going. For me, character history is what the player can point to since the PC was introoduced to the campaign. Even when I do provide a background, I present a draft to the DM for his approval/input and treat the task as a delegation rather than authority. Note that I am also strongly against the DM arbitrarily providing said background after-the-fact once play begins -- primarily because most DMs try to assign emotional relationships and in-character feelings as part of the background and those are mine to control as a player. If the DM presents and estranged brother and tells me the reason for estrangement without telling me how my charactrer felt/feels towards said individual, I'm more OK with it. I'm a big fan for random tables for this stuff since as you've pointed out, the character had limited or no control over the situation. Usually, for D&D I won't bother with siblings and generally expect they won't make an appearance. The party is the surrogate family for the character. In D&D, I won't request previous relationships. If I am traveling to my home as previously determined, I'll ask what my character knows and who my character knows in town and what my character thinks they think of him. Yep, wouldn't like that. If I as ask for such a thing, I'm hoping the DM has assigned/will assign a personality and then determine if my overtures will be successful. I do not want something to happen just because I want it to happen, but because those results flow out of the situation. [/QUOTE]
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