Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 5724075" data-attributes="member: 48965"><p>No, it's not. It's about discussing whether DM's prefer, don't prefer or fall somewhere in-between giving PC's narrative contol or not... and their reasons for that preference. I think you've missed the bigger picture of the thread.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>I think it's more correct to say this is one of the questions raised in the thread and is exactly my point... why should the PC's be able to overide anything I as a DM have decided beforehand... not stuff I haven't decided but things I have set down before that the PC's wouldn't know?</p><p> </p><p>OaN: What guarantees that their idea willl create more fun than my own? </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yes, because friends never argue and friends don't ever fall out. If the world was a perfect place you might have a point... but then I'd ask with all this ability to work stuff out and resolve it... why are there any rules disputes... why do classes have to be balanced? Why do we need rules for combat? All this stuff could just be mutually agreed upon and resolved by everyone without objective rules to guide it?</p><p> </p><p> </p><p></p><p> </p><p>You also short-change yourself in the ability to acquire fate points and thus the ability to exert narrative control. Why did you gloss over what the actual rules do? And really, you're really trying to speak for all "FATE players"??</p><p> </p><p></p><p> </p><p>I'm sorry but your experiences aren't everyone's... and again I ask with players like these in every game why did groups have issues with the casters stepping on people's toes in D&D 3.5... they should have been able to recognize that the groups fun was the most important thing... not their own, right?</p><p> </p><p></p><p> </p><p>I think everyone is in agreement with it being a playstyle choice... and as I said earlier people are here to discuss the for's, the against's the why's and the how's of the different styles. I stated earlier that I prefer narrative control in games that have mechanics built to accomodate it (as did some others in the thread). I think my questions touch on fundamental issues that can arise when their are no mechanics to handle it and beyond<em> "have great and accomodating players who will sacrifice their own gratification for that of everyone at the game..." </em>was looking for answers to those questions that arise in games without mechanics for it from the people who tend to do it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5724075, member: 48965"] No, it's not. It's about discussing whether DM's prefer, don't prefer or fall somewhere in-between giving PC's narrative contol or not... and their reasons for that preference. I think you've missed the bigger picture of the thread. I think it's more correct to say this is one of the questions raised in the thread and is exactly my point... why should the PC's be able to overide anything I as a DM have decided beforehand... not stuff I haven't decided but things I have set down before that the PC's wouldn't know? OaN: What guarantees that their idea willl create more fun than my own? Yes, because friends never argue and friends don't ever fall out. If the world was a perfect place you might have a point... but then I'd ask with all this ability to work stuff out and resolve it... why are there any rules disputes... why do classes have to be balanced? Why do we need rules for combat? All this stuff could just be mutually agreed upon and resolved by everyone without objective rules to guide it? You also short-change yourself in the ability to acquire fate points and thus the ability to exert narrative control. Why did you gloss over what the actual rules do? And really, you're really trying to speak for all "FATE players"?? I'm sorry but your experiences aren't everyone's... and again I ask with players like these in every game why did groups have issues with the casters stepping on people's toes in D&D 3.5... they should have been able to recognize that the groups fun was the most important thing... not their own, right? I think everyone is in agreement with it being a playstyle choice... and as I said earlier people are here to discuss the for's, the against's the why's and the how's of the different styles. I stated earlier that I prefer narrative control in games that have mechanics built to accomodate it (as did some others in the thread). I think my questions touch on fundamental issues that can arise when their are no mechanics to handle it and beyond[I] "have great and accomodating players who will sacrifice their own gratification for that of everyone at the game..." [/I]was looking for answers to those questions that arise in games without mechanics for it from the people who tend to do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
Top