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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Imaro" data-source="post: 5724422" data-attributes="member: 48965"><p>That's definitely an interesting, though IMO also limited, stance to have on the subject. I'm curious do you ever do sandbox play? I ask this because it is a whole playstyle where much, if not all of the campaign world is assumed to be created beforehand for the players to explore...How do the sentiments above factor into a game that is centered around exploration? Do your feelings change in such a game as to what is or isn't established... or is it still only in play?</p><p> </p><p></p><p> </p><p>So we are back to the DM deciding whose narrative is the "coolest" and thus should "win"... In other words "Mother May I" and all the baggage that style brings with it. Personally I'd rather use a game with actual mechanics to share narrative control, and avoid all that...YMMV of course. I do think that if it was this simple for most then games with specific narrative sharing mechanics wouldn't be as prolific as they are in the gaming community.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5724422, member: 48965"] That's definitely an interesting, though IMO also limited, stance to have on the subject. I'm curious do you ever do sandbox play? I ask this because it is a whole playstyle where much, if not all of the campaign world is assumed to be created beforehand for the players to explore...How do the sentiments above factor into a game that is centered around exploration? Do your feelings change in such a game as to what is or isn't established... or is it still only in play? So we are back to the DM deciding whose narrative is the "coolest" and thus should "win"... In other words "Mother May I" and all the baggage that style brings with it. Personally I'd rather use a game with actual mechanics to share narrative control, and avoid all that...YMMV of course. I do think that if it was this simple for most then games with specific narrative sharing mechanics wouldn't be as prolific as they are in the gaming community. [/QUOTE]
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Giving players narrative control: good bad or indifferent?
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