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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Imaro" data-source="post: 5724689" data-attributes="member: 48965"><p>I think it would be entirely possible for the villain to have mapped out his escape route... it's also possible that he does in fact know the shortest route to a point in the city. You're making assumptions that were not presented... we have no way of knowing the why of his knowing the shortest route... only that it had been important enough for the GM top note it in the particular encounter.</p><p> </p><p>As to the more general thrust of your post above...who is arguing exact simulation vs. narrative. I'm puzzled as to how to respond to this as I don't believe I've been arguing for sim vs. narrative in the discussion. </p><p> </p><p></p><p> </p><p>Some things just are... there's no conflict, one thing is and one thing isn't... I certainly have things in my notes that aren't going to change because a player suggested changing it. </p><p> </p><p>On another note, you present a qualifier... "If the player has a valid argument that a skill check is in order...". Yet your argument seems to pre-suppose this is the case. Why is that? also who deciedes if it's "valid"? If it's the DM then you're saying he has the right to say that it isn't valid and that the NPC really does take the shortest route. The thing I don't understand is why doing this auto-magically makes someone's game worse to some people?</p><p> </p><p> </p><p></p><p> </p><p> </p><p>How about, IMO, it's just a preference of playstyle on both sides of the table, and we've seen players and DM's argue for and against it... so I honestly don't think your theory applies in any meaningful way to this situation.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5724689, member: 48965"] I think it would be entirely possible for the villain to have mapped out his escape route... it's also possible that he does in fact know the shortest route to a point in the city. You're making assumptions that were not presented... we have no way of knowing the why of his knowing the shortest route... only that it had been important enough for the GM top note it in the particular encounter. As to the more general thrust of your post above...who is arguing exact simulation vs. narrative. I'm puzzled as to how to respond to this as I don't believe I've been arguing for sim vs. narrative in the discussion. Some things just are... there's no conflict, one thing is and one thing isn't... I certainly have things in my notes that aren't going to change because a player suggested changing it. On another note, you present a qualifier... "If the player has a valid argument that a skill check is in order...". Yet your argument seems to pre-suppose this is the case. Why is that? also who deciedes if it's "valid"? If it's the DM then you're saying he has the right to say that it isn't valid and that the NPC really does take the shortest route. The thing I don't understand is why doing this auto-magically makes someone's game worse to some people? How about, IMO, it's just a preference of playstyle on both sides of the table, and we've seen players and DM's argue for and against it... so I honestly don't think your theory applies in any meaningful way to this situation. [/QUOTE]
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