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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Imaro" data-source="post: 5725608" data-attributes="member: 48965"><p>Why do you assume that I am a proponent for "simulation" in this argument. In this entire discussion I have used 4e terms and mechanics... and 4e is not known for it's simulationist bent, so I don't get why you keep assuming this. I don't believe (and I may well be mistaken) I have argued for simulationism at all in this thread.</p><p> </p><p></p><p> </p><p>Emphasis mine: This is what I have been arguing for... game and story.</p><p> </p><p>See I think you find the challenge in simulationism, or the simulating of the skillset that the bad guy has and whether the random rolling of the dice through the use of that skillset says that is what happened. That's not what I'm concerned with and I don't think 4e is a particularly good engine for running that type of game (but that's a whole other discussion).</p><p> </p><p>Ok, since you want some type of simulation or a sense of mechanical fairness...Here's a better example.</p><p> </p><p>What if I made this a skill challenge where one of the complications is that making a local(Know) check to locate a shorter route is an automatic failure and counts towards the total failures for the skill challenge. Is this any different from a DM deciding a paticular NPC can't be influenced positively with Intimidation and checks with said skill result in a failure? Mechanically it's not. So is this fair? It seems it is mechanically... and in 4e I can fluff this however I want... "The NPC takes the most direct route" and there you go. </p><p> </p><p>I have added to the challenge of gameplay through my skill challenge complication (which was just the mechanical formalization of me stating that the NPC took the most direct route anyway.) and added to the story with the extra tension and drama that the complication's narrative brings. </p><p> </p><p>So does formalizing it through mechanics in any way make it more "right" in your eyes? Personally I'm not seeing the difference in what I did here and me just stating that the NPC takes the most direct route, I mean except for the wordcount.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5725608, member: 48965"] Why do you assume that I am a proponent for "simulation" in this argument. In this entire discussion I have used 4e terms and mechanics... and 4e is not known for it's simulationist bent, so I don't get why you keep assuming this. I don't believe (and I may well be mistaken) I have argued for simulationism at all in this thread. Emphasis mine: This is what I have been arguing for... game and story. See I think you find the challenge in simulationism, or the simulating of the skillset that the bad guy has and whether the random rolling of the dice through the use of that skillset says that is what happened. That's not what I'm concerned with and I don't think 4e is a particularly good engine for running that type of game (but that's a whole other discussion). Ok, since you want some type of simulation or a sense of mechanical fairness...Here's a better example. What if I made this a skill challenge where one of the complications is that making a local(Know) check to locate a shorter route is an automatic failure and counts towards the total failures for the skill challenge. Is this any different from a DM deciding a paticular NPC can't be influenced positively with Intimidation and checks with said skill result in a failure? Mechanically it's not. So is this fair? It seems it is mechanically... and in 4e I can fluff this however I want... "The NPC takes the most direct route" and there you go. I have added to the challenge of gameplay through my skill challenge complication (which was just the mechanical formalization of me stating that the NPC took the most direct route anyway.) and added to the story with the extra tension and drama that the complication's narrative brings. So does formalizing it through mechanics in any way make it more "right" in your eyes? Personally I'm not seeing the difference in what I did here and me just stating that the NPC takes the most direct route, I mean except for the wordcount. [/QUOTE]
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