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Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Imaro" data-source="post: 5725834" data-attributes="member: 48965"><p>Can you unerstand why for some people (players and DM's) this would not be to their tastes in an exploration game. They want to explore the world that the DM has created but if he changes and modifies things as he pleases what exactly is a player exploring?</p><p> </p><p> </p><p></p><p> </p><p>See I'm not a big fan of wishlists but to each his own... I again would find it unsatisfactory to play in a game based around survival and exploration where I can just will into exsistence a magic item I want. For me it cheapens the experience of this type of game, I want to discover, face and overcome the things in the sandbox with my own cleverness and ingenuity (as opposed to story power). YMMV of course. On the other hand I find it odd that you can't see the detriments of promoting this style without qualifiers, as earlier even you admitted youwould probably run differently with new players as opposed to the ones you have now.</p><p> </p><p></p><p> </p><p>Hey to each his own, as I said earlier I think that the DM switchng things as well as I as a player having the power to "suggest" things into exsistence wouldn't be to my tastes... but then again that's my point, one style doesn't fit all.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5725834, member: 48965"] Can you unerstand why for some people (players and DM's) this would not be to their tastes in an exploration game. They want to explore the world that the DM has created but if he changes and modifies things as he pleases what exactly is a player exploring? See I'm not a big fan of wishlists but to each his own... I again would find it unsatisfactory to play in a game based around survival and exploration where I can just will into exsistence a magic item I want. For me it cheapens the experience of this type of game, I want to discover, face and overcome the things in the sandbox with my own cleverness and ingenuity (as opposed to story power). YMMV of course. On the other hand I find it odd that you can't see the detriments of promoting this style without qualifiers, as earlier even you admitted youwould probably run differently with new players as opposed to the ones you have now. Hey to each his own, as I said earlier I think that the DM switchng things as well as I as a player having the power to "suggest" things into exsistence wouldn't be to my tastes... but then again that's my point, one style doesn't fit all. [/QUOTE]
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Giving players narrative control: good bad or indifferent?
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