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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Janx" data-source="post: 5726075" data-attributes="member: 8835"><p>You've mis-attributed here. It was Mort who said it's not a player narrrative issue.</p><p></p><p>I would advise writing that the NPC takes the most direct route in my notes. And at game time, I would certainly disregard it.</p><p></p><p>At the game event, I would consider what the NPC would do, with the knowledge the NPC has. If his inclination is to run, he'll run, using the best route he can think of at the time.</p><p></p><p>but note, I don't declare or assume he truly has the best route. Only that his intent is to take the best route. People do all sorts of things that they think are optimal, but may not in actuality be the optimal choice.</p><p></p><p>As a observation to 4e, they use the term Skill Challenge, which strikes me as an encounter where a specific skill is called for to resolve.</p><p></p><p>I don't know what I'd call it, but I'd consider any non-combat, non-social problem to be a challenge that might have an obvious skill to use (Swim to get across the river), but other skills or ideas may be applied. As a GM, I don't even waste time thinking about it. Let the PCs surprise me with an alternative solution.</p><p></p><p>This chase situation is just that. I might have a note that says the NPC is cowardly and will run to Point B where his escape portal awaits. From that, I deliberately do not plan much more. </p><p></p><p> I want to organically run the encounter, so I can abjudicate what the PCs think to do, rather than abjudicate what I planned for them to do.</p></blockquote><p></p>
[QUOTE="Janx, post: 5726075, member: 8835"] You've mis-attributed here. It was Mort who said it's not a player narrrative issue. I would advise writing that the NPC takes the most direct route in my notes. And at game time, I would certainly disregard it. At the game event, I would consider what the NPC would do, with the knowledge the NPC has. If his inclination is to run, he'll run, using the best route he can think of at the time. but note, I don't declare or assume he truly has the best route. Only that his intent is to take the best route. People do all sorts of things that they think are optimal, but may not in actuality be the optimal choice. As a observation to 4e, they use the term Skill Challenge, which strikes me as an encounter where a specific skill is called for to resolve. I don't know what I'd call it, but I'd consider any non-combat, non-social problem to be a challenge that might have an obvious skill to use (Swim to get across the river), but other skills or ideas may be applied. As a GM, I don't even waste time thinking about it. Let the PCs surprise me with an alternative solution. This chase situation is just that. I might have a note that says the NPC is cowardly and will run to Point B where his escape portal awaits. From that, I deliberately do not plan much more. I want to organically run the encounter, so I can abjudicate what the PCs think to do, rather than abjudicate what I planned for them to do. [/QUOTE]
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Giving players narrative control: good bad or indifferent?
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