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Community
General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Imaro" data-source="post: 5726090" data-attributes="member: 48965"><p>EDIT: Edited my answer because I think Umbran summed it up better than I am explaining it.</p><p> </p><p></p><p> </p><p>In my notes both the pit exsisting in that room is a fact and the NPC taking the most direct route is also a fact... why is that so hard for you to accept. </p><p> </p><p>When I place the pit in the room, do I have to prove through simulation of time, manpower, abilities, etc. that the inhabitants could have realistically built it? Why do I have such strenuous proof to meet on one complication of an encounter but not another... you seem to be quite inconsistent here. Do you prove every hindrance to the PC's out in the way you are demanding I do for the NPC's route in your own game? If so, where do you draw the line?</p><p> </p><p></p><p> </p><p>No one claimed they would.</p><p> </p><p></p><p> </p><p>But I did define it and it wasn't too much work. I have in this thread defined it in game terms with a skill challenge and defined it in narrative terms by attributing it as the NPC's knowledge. </p><p> </p><p></p><p> </p><p>Well I'm arguing that using a skil check to eliminate a complication I have set up in an encounter is the same... I'm not sure what you are arguing for anymore. And I am also starting to think that perhaps due to system assumption or mechanical differences we are on two differnt planes of discussion.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5726090, member: 48965"] EDIT: Edited my answer because I think Umbran summed it up better than I am explaining it. In my notes both the pit exsisting in that room is a fact and the NPC taking the most direct route is also a fact... why is that so hard for you to accept. When I place the pit in the room, do I have to prove through simulation of time, manpower, abilities, etc. that the inhabitants could have realistically built it? Why do I have such strenuous proof to meet on one complication of an encounter but not another... you seem to be quite inconsistent here. Do you prove every hindrance to the PC's out in the way you are demanding I do for the NPC's route in your own game? If so, where do you draw the line? No one claimed they would. But I did define it and it wasn't too much work. I have in this thread defined it in game terms with a skill challenge and defined it in narrative terms by attributing it as the NPC's knowledge. Well I'm arguing that using a skil check to eliminate a complication I have set up in an encounter is the same... I'm not sure what you are arguing for anymore. And I am also starting to think that perhaps due to system assumption or mechanical differences we are on two differnt planes of discussion. [/QUOTE]
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