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General Tabletop Discussion
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Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Imaro" data-source="post: 5727197" data-attributes="member: 48965"><p>Failure in and of itself isn't fun for most players, I mean how many players think it's fun when they miss in combat? But missing adds to the overall fun in a combat. </p><p> </p><p>In other words I'm not concerned with every roll of the die and accompanying result being a positive for the individual player...because I don't think that is what constitutes a fun encounter. I am more concerned with the overall encounter design being fun and exciting for the players through conflicts, complications, achievments and setbacks. </p><p> </p><p>On another note, I don't find "look for a shortcut" to be very "inventive" or very "smart" (more like common and obvious) in a chase scene. However I will say that I agree that it is very much in keeping with the tone of the encounter. If anything I would say it's probably going to be the most commonly used idea in chase scenes throughout the entire campaign... especially if it's set in a city the PC's know.</p><p> </p><p>So this one time (where I have already stated I want a more challenging chase scene) that they can't locate a route and it's a failure because they spent time trying to locate one will probably be interesting due to it's sheer novelty and exciting because it is an unexpected hindrance they now must overcome... while still leaving numerous options (except the most obvious) open for them to try. I'm sorry that you can't see how this encounter might be fun for some... but that doesn't make it so. There are people who enjoy overcoming adversity in the game, and feel like heroes do often have the odds stacked against them but persevere. It's a playstyle choice and with the already low DC's of skill challenges when level appropriate compared to the skill bonuses I have seen PC's with... I still don't think this challenge would be particularly hard to beat, even if they get that setback. Then again tastes vary and if "locating a shortcut" in the city for the umpteenth time that you've run a chase scene there over 20 or more levels is your idea of fun then more power to you.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5727197, member: 48965"] Failure in and of itself isn't fun for most players, I mean how many players think it's fun when they miss in combat? But missing adds to the overall fun in a combat. In other words I'm not concerned with every roll of the die and accompanying result being a positive for the individual player...because I don't think that is what constitutes a fun encounter. I am more concerned with the overall encounter design being fun and exciting for the players through conflicts, complications, achievments and setbacks. On another note, I don't find "look for a shortcut" to be very "inventive" or very "smart" (more like common and obvious) in a chase scene. However I will say that I agree that it is very much in keeping with the tone of the encounter. If anything I would say it's probably going to be the most commonly used idea in chase scenes throughout the entire campaign... especially if it's set in a city the PC's know. So this one time (where I have already stated I want a more challenging chase scene) that they can't locate a route and it's a failure because they spent time trying to locate one will probably be interesting due to it's sheer novelty and exciting because it is an unexpected hindrance they now must overcome... while still leaving numerous options (except the most obvious) open for them to try. I'm sorry that you can't see how this encounter might be fun for some... but that doesn't make it so. There are people who enjoy overcoming adversity in the game, and feel like heroes do often have the odds stacked against them but persevere. It's a playstyle choice and with the already low DC's of skill challenges when level appropriate compared to the skill bonuses I have seen PC's with... I still don't think this challenge would be particularly hard to beat, even if they get that setback. Then again tastes vary and if "locating a shortcut" in the city for the umpteenth time that you've run a chase scene there over 20 or more levels is your idea of fun then more power to you. [/QUOTE]
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