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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Jhaelen" data-source="post: 5727522" data-attributes="member: 46713"><p>Well, what are _you_ arguing for?</p><p>I responded to a particular statement you made that I didn't agree with. I never even looked at the initial premise.</p><p>Well, at least it offers more freedom than your approach <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree!</p><p>Yup. All of this is just theorizing anyway. I'm pretty sure you're just as experienced in recognizing when when your players are engaged and when they're starting to get bored as I am.</p><p>My point is simply that no map is ever perfect. It's quite likely that I'm using 'the wrong map' simply because I couldn't find any 'right' map.</p><p></p><p>I'd like to note that I didn't actually disagree with anything in your post that included the map. I just used your map as an example to make a point.</p><p></p><p>Cheers!</p><p></p><p>Edit: </p><p></p><p>This thread's subject asks: Is giving players narrative control good, bad, or indifferent?</p><p>In my experience the answer is a resounding 'good.' I can see why it doesn't work for every DM or group, but for our group it works very well indeed.</p><p>I've not been DMing like this from the start, it's a style I improved and perfected over the years.</p><p></p><p>It's perfect for me as a DM because it means I don't have to spend as much time preparing for a scenario as I used to.</p><p>It also means that the risk of preparing something that never gets used is greatly reduced.</p><p></p><p>It's perfect for my players because it offers them more freedom than playing through a fixed scenario would give them.</p><p>They get to participate in developing the setting and shaping the storyline.</p><p></p><p>Right now I'm just a player and one of my former players is DMing. And I'm really glad he's adopted the same style to a large degree </p><p>(currently he's preparing more than I used to but also once had to dismiss a large part because of our actions).</p><p>I've never had the feeling we were being railroaded into anything and his decisions don't feel arbitrary to me.</p><p>He's obviously making an effort to keep the game challenging and fun for everyone and so far he's succeeding.</p><p></p><p>What more could I wish for?</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5727522, member: 46713"] Well, what are _you_ arguing for? I responded to a particular statement you made that I didn't agree with. I never even looked at the initial premise. Well, at least it offers more freedom than your approach :) I agree! Yup. All of this is just theorizing anyway. I'm pretty sure you're just as experienced in recognizing when when your players are engaged and when they're starting to get bored as I am. My point is simply that no map is ever perfect. It's quite likely that I'm using 'the wrong map' simply because I couldn't find any 'right' map. I'd like to note that I didn't actually disagree with anything in your post that included the map. I just used your map as an example to make a point. Cheers! Edit: This thread's subject asks: Is giving players narrative control good, bad, or indifferent? In my experience the answer is a resounding 'good.' I can see why it doesn't work for every DM or group, but for our group it works very well indeed. I've not been DMing like this from the start, it's a style I improved and perfected over the years. It's perfect for me as a DM because it means I don't have to spend as much time preparing for a scenario as I used to. It also means that the risk of preparing something that never gets used is greatly reduced. It's perfect for my players because it offers them more freedom than playing through a fixed scenario would give them. They get to participate in developing the setting and shaping the storyline. Right now I'm just a player and one of my former players is DMing. And I'm really glad he's adopted the same style to a large degree (currently he's preparing more than I used to but also once had to dismiss a large part because of our actions). I've never had the feeling we were being railroaded into anything and his decisions don't feel arbitrary to me. He's obviously making an effort to keep the game challenging and fun for everyone and so far he's succeeding. What more could I wish for? [/QUOTE]
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