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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Imaro" data-source="post: 5728081" data-attributes="member: 48965"><p>I never claimed this, what I stated was that neither is superior to the other and both should be tools the GM uses to make a better game. I mean how many times do I have to type this into replies to your posts before you stop mischarecterizing my position? </p><p> </p><p></p><p> </p><p>So far so good... With an addendum... you have claimed previously that in making this one decision the GM is now railroading... I have argued he is not as it does not determine what the outcome of interactions between them will be...only what one facet of the interaction is. </p><p> </p><p></p><p> </p><p>Where did I claim this? Seriuously, when have I throughout this entire conversation stated that one approach is "good" and the other is "bad"? I haven't... I have in fact argued against you making that claim... please don't mis-state my stance after I've posted it numerous times in this thread.</p><p> </p><p></p><p> </p><p>It only (definitely) leads to this if the DM is totally and absolutely neutral (which is virtually impossible) in assesing what ideas are cool or should be instituted and what Ideas aren't cool and shouldn't be instituted. As an example, if I am a GM who prefers a more gritty feel to my games as opposed to a high fanatsy feel I am going to (even if subconsciously) probably favor things that fit my preferences in aesthetics when it comes to deciding on the fly narrative... that doesn't mean this is what my players want and if not, then my decisions are probably alot more restrictive than freedom granting for them. As I argued earlier a DM can be just as railroading on the fly as he can with prepared notes and nothing you've presented shows otherwise. </p><p> </p><p></p><p> </p><p>Did you decide that because it leads to the outcome you as DM want? If you did, regardless of what traipings you threw on top of it... isn't that what railroading is?</p></blockquote><p></p>
[QUOTE="Imaro, post: 5728081, member: 48965"] I never claimed this, what I stated was that neither is superior to the other and both should be tools the GM uses to make a better game. I mean how many times do I have to type this into replies to your posts before you stop mischarecterizing my position? So far so good... With an addendum... you have claimed previously that in making this one decision the GM is now railroading... I have argued he is not as it does not determine what the outcome of interactions between them will be...only what one facet of the interaction is. Where did I claim this? Seriuously, when have I throughout this entire conversation stated that one approach is "good" and the other is "bad"? I haven't... I have in fact argued against you making that claim... please don't mis-state my stance after I've posted it numerous times in this thread. It only (definitely) leads to this if the DM is totally and absolutely neutral (which is virtually impossible) in assesing what ideas are cool or should be instituted and what Ideas aren't cool and shouldn't be instituted. As an example, if I am a GM who prefers a more gritty feel to my games as opposed to a high fanatsy feel I am going to (even if subconsciously) probably favor things that fit my preferences in aesthetics when it comes to deciding on the fly narrative... that doesn't mean this is what my players want and if not, then my decisions are probably alot more restrictive than freedom granting for them. As I argued earlier a DM can be just as railroading on the fly as he can with prepared notes and nothing you've presented shows otherwise. Did you decide that because it leads to the outcome you as DM want? If you did, regardless of what traipings you threw on top of it... isn't that what railroading is? [/QUOTE]
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