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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="The Shaman" data-source="post: 5728225" data-attributes="member: 26473"><p>Indeed. I think it would be hard to argue against the notion that, with respect to the diversity of options available to gamers, this is anything but a golden age of roleplaying games.Sure, that's part of running a reactive sandbox setting. The adventurers brush up against the webs, and the spiders come out to see who's ringing the dinner bell.Usually it's a combination of prior prep and randomization - the Mythic emulator makes that easier and more interesting than ever - but occasionally situations just lend themselves to a logical response.</p><p></p><p>Frex, a couple of the adventurers visited a tavern. They searched for a guy who looked like he was someone of importance - I hadn't planned anyone, so I rolled on a random encounter table to get a sense of who that might be, and it came up as a Master Gambler. I quickly adlibbed that he was an <em>ex officio</em> leader among the dockhands on the quays of Grenoble as well as an accomplished gambler. One of the adventurers, the doctor, decided to sidle up behind him, to observe him for a bit before approaching him. This meant the doctor was now looking over the shoulder of a card player and I decided, without recourse to the dice, that this provoked a reaction from the dockhands at the table, and two of them positioned themselves on either side of the doctor.</p><p></p><p>I then rolled a reaction roll to gauge the reaction by the dockhands and the gambler: the dockhands came up "unreceptive," while the gambler was "interested." One of the dockhands growled at the doctor, "Are you getting a good enough view of the cards?" and the doctor replied that he was trying to learn more about playing the game. The gambler then motioned him to a chair and said, "Okay, show us what you learned."</p><p></p><p>So, a mix of random rolls and 'if <em>x</em>, then <em>y</em>.'</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5728225, member: 26473"] Indeed. I think it would be hard to argue against the notion that, with respect to the diversity of options available to gamers, this is anything but a golden age of roleplaying games.Sure, that's part of running a reactive sandbox setting. The adventurers brush up against the webs, and the spiders come out to see who's ringing the dinner bell.Usually it's a combination of prior prep and randomization - the Mythic emulator makes that easier and more interesting than ever - but occasionally situations just lend themselves to a logical response. Frex, a couple of the adventurers visited a tavern. They searched for a guy who looked like he was someone of importance - I hadn't planned anyone, so I rolled on a random encounter table to get a sense of who that might be, and it came up as a Master Gambler. I quickly adlibbed that he was an [i]ex officio[/i] leader among the dockhands on the quays of Grenoble as well as an accomplished gambler. One of the adventurers, the doctor, decided to sidle up behind him, to observe him for a bit before approaching him. This meant the doctor was now looking over the shoulder of a card player and I decided, without recourse to the dice, that this provoked a reaction from the dockhands at the table, and two of them positioned themselves on either side of the doctor. I then rolled a reaction roll to gauge the reaction by the dockhands and the gambler: the dockhands came up "unreceptive," while the gambler was "interested." One of the dockhands growled at the doctor, "Are you getting a good enough view of the cards?" and the doctor replied that he was trying to learn more about playing the game. The gambler then motioned him to a chair and said, "Okay, show us what you learned." So, a mix of random rolls and 'if [i]x[/i], then [i]y[/i].' [/QUOTE]
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