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Giving sorcerers different spells
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<blockquote data-quote="sniffles" data-source="post: 2436313" data-attributes="member: 30035"><p>I played in a campaign in which the party included two wizards in addition to my rogue/sorcerer. The GM and I both agreed that one of the biggest disappointments of the sorcerer class for us was that they don't get their own separate spell list. To give my sorcerer a little extra sparkle, the GM allowed me to choose spells from other source materials that the wizards' players weren't allowed to use. I still used only sorcerer/wizard spells, but mine came from Magic of Faerun (we were playing in a homebrew setting). Perhaps you could do something similar to this to give your sorcerers more flavor. If there are several sorcerers in the party they could each choose their spells from a different source to reflect their different cultural background and/or training.</p><p> </p><p>Alternatively, sorcerers could have spell themes (fire, ice, force, etc.), then be allowed to choose spells from any spell list as long as it fits that character's theme. I also like the idea of giving sorcerers Eschew Materials as a bonus feat. Or perhaps one variety of sorcerer could have that feat, while sorcerers from other backgrounds could get Silent Spell or Still Spell as a bonus.</p></blockquote><p></p>
[QUOTE="sniffles, post: 2436313, member: 30035"] I played in a campaign in which the party included two wizards in addition to my rogue/sorcerer. The GM and I both agreed that one of the biggest disappointments of the sorcerer class for us was that they don't get their own separate spell list. To give my sorcerer a little extra sparkle, the GM allowed me to choose spells from other source materials that the wizards' players weren't allowed to use. I still used only sorcerer/wizard spells, but mine came from Magic of Faerun (we were playing in a homebrew setting). Perhaps you could do something similar to this to give your sorcerers more flavor. If there are several sorcerers in the party they could each choose their spells from a different source to reflect their different cultural background and/or training. Alternatively, sorcerers could have spell themes (fire, ice, force, etc.), then be allowed to choose spells from any spell list as long as it fits that character's theme. I also like the idea of giving sorcerers Eschew Materials as a bonus feat. Or perhaps one variety of sorcerer could have that feat, while sorcerers from other backgrounds could get Silent Spell or Still Spell as a bonus. [/QUOTE]
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