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Giving the arcane gish an identity.
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<blockquote data-quote="Frozen_Heart" data-source="post: 8320763" data-attributes="member: 7029687"><p>All prior arcane gishes have their mechanical identity built around something called 'spellstrike'.</p><p></p><p>In 3e this was the ability to cast touch spells through their melee weapon attacks. However from 4e onwards, the way touch spells are defined has been redone, and so this become dedicated spells which are cast through a melee attack. The 4e swordmage had a list of dozens of such spells, all with extremely varied effects.</p><p></p><p>Examples in 5e could be spells like wrathful smite, green flame blade, ensnaring strike, and lightning arrow. Paladin, ranger, and hexblade got big selections of these spells. However the two arcane gish subclasses (bladesinger and eldritch knight) got tied to the wizard list. Understandably the wizard list is not built for weapon attacks. </p><p></p><p>As a result, the arcane gishes no longer have the mechanic which people play them for (apart from two cantrips). It's like making barbarian a fighter sublcass, but removing rage from it. It would still have all the barbarian theme. But it would no longer have the mechanic people enjoy.</p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 8320763, member: 7029687"] All prior arcane gishes have their mechanical identity built around something called 'spellstrike'. In 3e this was the ability to cast touch spells through their melee weapon attacks. However from 4e onwards, the way touch spells are defined has been redone, and so this become dedicated spells which are cast through a melee attack. The 4e swordmage had a list of dozens of such spells, all with extremely varied effects. Examples in 5e could be spells like wrathful smite, green flame blade, ensnaring strike, and lightning arrow. Paladin, ranger, and hexblade got big selections of these spells. However the two arcane gish subclasses (bladesinger and eldritch knight) got tied to the wizard list. Understandably the wizard list is not built for weapon attacks. As a result, the arcane gishes no longer have the mechanic which people play them for (apart from two cantrips). It's like making barbarian a fighter sublcass, but removing rage from it. It would still have all the barbarian theme. But it would no longer have the mechanic people enjoy. [/QUOTE]
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Giving the arcane gish an identity.
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