Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Giving the arcane gish an identity.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 8323920" data-attributes="member: 92511"><p>If we look at the Paladin...the divinely powered warrior...existing to defend their faith, to bring the battle to their enemies, not just "living up to," but embodying their ideals/dogma/alignment/oath (however you flavor your paladin's devotion these days), meting out "divine justice" (again, from whichever aligned perspective you sit). You have your power to champion your cause/faith/deity/ideal in the physical world.</p><p></p><p>If we look at the Ranger...the [arguably] "nature-powered" warrior [though I am prone to a less magical dependent, more skill-focused rendition of the borderland warrior]...existing to defend their lands/people from recurring/common threat -things they are specifically trained to fight, vs. power they can apply to any/all enemies-, striving to survive in a wilderness that seeks their destruction and/or that of their realm/friends/people/civilization, meting out "man's [or any sentients'] justice." You have power to successfully find, encounter (languages ,knowledge of their culture/behaviors, etc...), survive, and defeat (as necessary) your physical enemies in the physical world.</p><p></p><p>This would lead me to lean, for an Arcane-powered warrior, to their central/base archetype to be dependent on having and using power to defeat enemies that are supernatural, defending the physcial world from the supernatural, on supernatural terms with knowledge/training/experience in supernatural means. This could be "witch-hunter/the Witcher" types of specially trained "hunters." Could be "knightly" orders of Jedi-esque Elves keeping a magically eye on the functioning and safety of sorcery and sorcerous/otherplanar threats upon the world. Could be someone trained out of personal motivations (or plain greed) to find and master various arcane items and creatures...purely for the increase of their own power/ends (akin to the iconic Magus from Pathfinder). All of these characters could be the arcane-warrior. Some "feel/look" like a paladin with arcane magic. Some feel/look like a ranger with arcane magic. Some look like "Bladesingers" or "Magi" or "Duskblades" or <insert preferred specific name here>. But they are all just different flavors of the spell-wielding weapon-trained combatant....the name/title of this class is what the real issue is. Not its 'identity," per se.</p><p></p><p>"Swordmage" is so "blah" generic. This also applies to all of the "just put two words together" nonsense: "Spellsword, Duskblade, Hexblade,"...even "Bladesinger," etc... Besides several of those are too specific in flavor/story to be a base archetype class name. </p><p></p><p>"Magus" is kinda taken.</p><p></p><p>"Gish" is just made up non-word nonsense horrible that should only ever be used in reference to githyanki...if at all.</p><p></p><p>"Guardian?" I like! But it does, rather, put a stranglehold on what the explicit presumption of this character is to be. "I don't want to be a Guardian! I want to be a magical marauder!" Now, if you were very clear that the class name was in reference to a character who is looking to "safeguard" magic/the supernatural to any cause: from keeping arcane magic and creatures in the world to eradicating it entirely [so you are the only one left with arcane knowledge and power] are all plausible for someone calling themselves a "Guardian." I guess it could work.</p><p></p><p>My own version of this class is called a Sentinel. Rangers range. Sentinels "keep watch." They are alert and paying attention [to magical things] and "watching"...but are they watching to defend magic in the world? Sure. Alert to magical goings-on for their own purposes/selfish ends? Yup, that too. Paying attention/learning about magic to stop its encroachment or possible destruction of the world? Could be that too. Are they the "sacred" order of magical [arcane] archers from the high-elf kingdom responsible for the direct protection of the elfin sorcerers council? Sure are! Are they medium armor-wearing "battlemages" -more interested in flinging spells than swordplay, but they still carry/know what to do with a sword if needed- from the nation of the Archmagus Imperialis? Yup, them too.</p><p></p><p>So, the concept/identity is simply: a weapon-trained combat-capable (melee and/or ranged!) warrior who knows arcane spells, possesses arcane knowledge, and expertise encountering/dealing with/defeating "arcane creatures" and magical threats.</p><p></p><p>The problem is that the Fighter/Mage -from D&D's incarnation- has never HAD its own base class. It doesn't have a "name."</p><p></p><p>Say "Ranger" and all D&D (and any fantasy RPGers, computer and table) know what/who you're talking about. NOW, those imaginings can be wildly different depending on one's age, game, style preferences, all kinds of things. But everyone will have some image/idea, automatically, of what "Ranger" means. Same with Paladin. Same with Bard, and so on. For "Fighter/Mage" character concept...we don't and have never had a convenient 'Label" like that.</p><p></p><p>Basically, the solution is, D&D developers need to PICK something and just stick to it. Just use it over and over and over until it is just an assumed part of D&D/fantasy game-play. ...but, preferably, not something "hokey" like "Spellsword" or "Swordmage."</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8323920, member: 92511"] If we look at the Paladin...the divinely powered warrior...existing to defend their faith, to bring the battle to their enemies, not just "living up to," but embodying their ideals/dogma/alignment/oath (however you flavor your paladin's devotion these days), meting out "divine justice" (again, from whichever aligned perspective you sit). You have your power to champion your cause/faith/deity/ideal in the physical world. If we look at the Ranger...the [arguably] "nature-powered" warrior [though I am prone to a less magical dependent, more skill-focused rendition of the borderland warrior]...existing to defend their lands/people from recurring/common threat -things they are specifically trained to fight, vs. power they can apply to any/all enemies-, striving to survive in a wilderness that seeks their destruction and/or that of their realm/friends/people/civilization, meting out "man's [or any sentients'] justice." You have power to successfully find, encounter (languages ,knowledge of their culture/behaviors, etc...), survive, and defeat (as necessary) your physical enemies in the physical world. This would lead me to lean, for an Arcane-powered warrior, to their central/base archetype to be dependent on having and using power to defeat enemies that are supernatural, defending the physcial world from the supernatural, on supernatural terms with knowledge/training/experience in supernatural means. This could be "witch-hunter/the Witcher" types of specially trained "hunters." Could be "knightly" orders of Jedi-esque Elves keeping a magically eye on the functioning and safety of sorcery and sorcerous/otherplanar threats upon the world. Could be someone trained out of personal motivations (or plain greed) to find and master various arcane items and creatures...purely for the increase of their own power/ends (akin to the iconic Magus from Pathfinder). All of these characters could be the arcane-warrior. Some "feel/look" like a paladin with arcane magic. Some feel/look like a ranger with arcane magic. Some look like "Bladesingers" or "Magi" or "Duskblades" or <insert preferred specific name here>. But they are all just different flavors of the spell-wielding weapon-trained combatant....the name/title of this class is what the real issue is. Not its 'identity," per se. "Swordmage" is so "blah" generic. This also applies to all of the "just put two words together" nonsense: "Spellsword, Duskblade, Hexblade,"...even "Bladesinger," etc... Besides several of those are too specific in flavor/story to be a base archetype class name. "Magus" is kinda taken. "Gish" is just made up non-word nonsense horrible that should only ever be used in reference to githyanki...if at all. "Guardian?" I like! But it does, rather, put a stranglehold on what the explicit presumption of this character is to be. "I don't want to be a Guardian! I want to be a magical marauder!" Now, if you were very clear that the class name was in reference to a character who is looking to "safeguard" magic/the supernatural to any cause: from keeping arcane magic and creatures in the world to eradicating it entirely [so you are the only one left with arcane knowledge and power] are all plausible for someone calling themselves a "Guardian." I guess it could work. My own version of this class is called a Sentinel. Rangers range. Sentinels "keep watch." They are alert and paying attention [to magical things] and "watching"...but are they watching to defend magic in the world? Sure. Alert to magical goings-on for their own purposes/selfish ends? Yup, that too. Paying attention/learning about magic to stop its encroachment or possible destruction of the world? Could be that too. Are they the "sacred" order of magical [arcane] archers from the high-elf kingdom responsible for the direct protection of the elfin sorcerers council? Sure are! Are they medium armor-wearing "battlemages" -more interested in flinging spells than swordplay, but they still carry/know what to do with a sword if needed- from the nation of the Archmagus Imperialis? Yup, them too. So, the concept/identity is simply: a weapon-trained combat-capable (melee and/or ranged!) warrior who knows arcane spells, possesses arcane knowledge, and expertise encountering/dealing with/defeating "arcane creatures" and magical threats. The problem is that the Fighter/Mage -from D&D's incarnation- has never HAD its own base class. It doesn't have a "name." Say "Ranger" and all D&D (and any fantasy RPGers, computer and table) know what/who you're talking about. NOW, those imaginings can be wildly different depending on one's age, game, style preferences, all kinds of things. But everyone will have some image/idea, automatically, of what "Ranger" means. Same with Paladin. Same with Bard, and so on. For "Fighter/Mage" character concept...we don't and have never had a convenient 'Label" like that. Basically, the solution is, D&D developers need to PICK something and just stick to it. Just use it over and over and over until it is just an assumed part of D&D/fantasy game-play. ...but, preferably, not something "hokey" like "Spellsword" or "Swordmage." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Giving the arcane gish an identity.
Top