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Giving the arcane gish an identity.
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<blockquote data-quote="ECMO3" data-source="post: 8325808" data-attributes="member: 7030563"><p>Eldritch knight can be pretty darn good at damage.</p><p></p><p>For example, letting loose a GWM/GWF greatsword Green Flame Blade, followed by a bonus action attack - At 11th level that is 4d6+2d8+30 (if he takes the -5 to hit) and another 2d8+int to a 2nd target. With GWF he can reroll 1s or 2s on all of those dice. That is about 70 damage per turn average, it is still about 50 even if he does not take the -5. This is without using any slots or limited use abilities. If he lets loose with action surge this will be over 110hp average if everything lands with +10 damage, or over 80 without +10 damage. </p><p></p><p>Alternatively if he goes sword and board with dueling and shadowblade up at 12th level he is doing 6d8+21 and gets advantage if he is in dim light or darkness while sporting an effective 25AC.</p><p></p><p>Another great damage option, particularly with a GWF is to take fey touched feat and get Hex along with boosting your intelligence. If you do that you can add another 2/3/4d6 to the damage, again rerolling 1s and 2s. This works with dueling too and gives a fallback damaging option when you are out of 2nd level spells.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8325808, member: 7030563"] Eldritch knight can be pretty darn good at damage. For example, letting loose a GWM/GWF greatsword Green Flame Blade, followed by a bonus action attack - At 11th level that is 4d6+2d8+30 (if he takes the -5 to hit) and another 2d8+int to a 2nd target. With GWF he can reroll 1s or 2s on all of those dice. That is about 70 damage per turn average, it is still about 50 even if he does not take the -5. This is without using any slots or limited use abilities. If he lets loose with action surge this will be over 110hp average if everything lands with +10 damage, or over 80 without +10 damage. Alternatively if he goes sword and board with dueling and shadowblade up at 12th level he is doing 6d8+21 and gets advantage if he is in dim light or darkness while sporting an effective 25AC. Another great damage option, particularly with a GWF is to take fey touched feat and get Hex along with boosting your intelligence. If you do that you can add another 2/3/4d6 to the damage, again rerolling 1s and 2s. This works with dueling too and gives a fallback damaging option when you are out of 2nd level spells. [/QUOTE]
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