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Giving the arcane gish an identity.
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<blockquote data-quote="Minigiant" data-source="post: 8327627" data-attributes="member: 63508"><p>The way I'd do it is with cantrips</p><p></p><p>"Gishblade"</p><p><em>Evocation cantrip</em></p><p></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Self (5-foot radius)</p><p><strong>Components:</strong> S, M (a melee weapon that deals slashing damage)</p><p><strong>Duration:</strong> 1 round</p><p></p><p>You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects plus an additional 1d4 fire damage. The weapon is also magical.</p><p></p><p>then you'd take "gishvocations" to boost the cantrip.</p><p></p><p>Arcane Channeling: You can cast flaming hands or thunderwave as a bonus action if you cast gishblade.</p><p>Aegis of Ensnaring: A target hit by gishblade is restrained.</p><p>Brightblade: You learn the light cantrip. When you cast gishblade, the additional damage deal is radiant.</p><p>Deathknight: When you cast gishblade, the weapon's damage becomes necrotic and on a hit, the target cannot heal until the start of your next turn.</p><p>Elfblade: When you cast gishblade, you may use Dexterity instead of Strength for the attack and damage rolls of melee attacks</p><p>Roaring flame.: You deal additional damage with gishblade equal to your Intelligence modifier</p><p>Spellstab: You can cast gishblade with melee weapons that dead piercing damage.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8327627, member: 63508"] The way I'd do it is with cantrips "Gishblade" [I]Evocation cantrip[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Self (5-foot radius) [B]Components:[/B] S, M (a melee weapon that deals slashing damage) [B]Duration:[/B] 1 round You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects plus an additional 1d4 fire damage. The weapon is also magical. then you'd take "gishvocations" to boost the cantrip. Arcane Channeling: You can cast flaming hands or thunderwave as a bonus action if you cast gishblade. Aegis of Ensnaring: A target hit by gishblade is restrained. Brightblade: You learn the light cantrip. When you cast gishblade, the additional damage deal is radiant. Deathknight: When you cast gishblade, the weapon's damage becomes necrotic and on a hit, the target cannot heal until the start of your next turn. Elfblade: When you cast gishblade, you may use Dexterity instead of Strength for the attack and damage rolls of melee attacks Roaring flame.: You deal additional damage with gishblade equal to your Intelligence modifier Spellstab: You can cast gishblade with melee weapons that dead piercing damage. [/QUOTE]
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