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General Tabletop Discussion
*Dungeons & Dragons
Giving the arcane gish an identity.
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<blockquote data-quote="TheOneGargoyle" data-source="post: 8328078" data-attributes="member: 6924207"><p>Agreed that bladesinger seems the closest "as is" that we have available right now mechanically, but for many people it's not "fighter-y" enough and the EK isn't "magic-y" enough, so people are looking for something in-between. Both of those are also missing aspects strongly associated with implementations from past editions and other genres. </p><p></p><p>Main question posed by this thread though is : what should the identity of this character concept (presume both mechanically & thematically unless OP says otherwise?) be, given how strong the demand for this type of playstyle is, and how many variations on the theme there are. And how do we strike a middle ground between too specific that restricts individual character stories and not enough story background to give it its own identity distinct from other classes. And how do we ensure that mechanical aspects sufficiently reinforce the thematic identity. </p><p></p><p>That's the challenge.</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8328078, member: 6924207"] Agreed that bladesinger seems the closest "as is" that we have available right now mechanically, but for many people it's not "fighter-y" enough and the EK isn't "magic-y" enough, so people are looking for something in-between. Both of those are also missing aspects strongly associated with implementations from past editions and other genres. Main question posed by this thread though is : what should the identity of this character concept (presume both mechanically & thematically unless OP says otherwise?) be, given how strong the demand for this type of playstyle is, and how many variations on the theme there are. And how do we strike a middle ground between too specific that restricts individual character stories and not enough story background to give it its own identity distinct from other classes. And how do we ensure that mechanical aspects sufficiently reinforce the thematic identity. That's the challenge. [/QUOTE]
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Giving the arcane gish an identity.
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