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Giving the arcane gish an identity.
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<blockquote data-quote="ECMO3" data-source="post: 8332785" data-attributes="member: 7030563"><p>That is not true for wizards and sorcerers as long as you meet the mechanical rues for the class and subclass you can make the character any theme you want.</p><p></p><p>You are making things up if you think the wizard has to be some guy with a Robe a pointy hat and a beard who spends his spare time studying and pouring over books.</p><p></p><p></p><p></p><p>Not true. The mechanics are entirely different and there is nothing in the rules that states your sorcerer did not experiment or study to learn how to use his abilities.</p><p></p><p></p><p>Or you could make all 6 full caster classes strength based and make the exact same argument. This bit of homebrew is fine, but it is words in the rules with a secondary mechanical effect base don the ability you choose. It has little or nothing to do with the theme of the character or how you play them.</p><p></p><p></p><p>You can have either player be a bruising mass of destruction and you can have barbarians use finesse weapons and both Rogues and Barbarians can use strength for damage on melee finesse weapons. I did not say you had to play the characters essentially the same, and the Rogue has a lot more options but you can play the characters essentially the same. It is technical words only related to the mechanics that separates them.</p><p></p><p>How they are played is entirely up to you, but you can have a bruising hulking melee Rogue who does just fine.</p><p></p><p></p><p></p><p>Ok. Characters who are not spellcasters can not cast spells. That is true. Call it moving the goalposts if you want.</p><p></p><p></p><p></p><p>Ok then you have the "option" to use your class abilities to take feats and develop the character you want to develop.</p><p></p><p>Whether it is optional or not it is rules as written and I find it disingenuous to use the lame excuse that something RAW is "optional" in an argument on why we need an entirely new homebrew class added to the game.</p><p></p><p></p><p>Nothing stops a bladesinger from using a heavy weapon, using medium (or even heavy) armor or a shield. All it stops is the bladesong and song defense ability while in/using these.</p><p></p><p>Now if you think the "theme" of your bladesinger must absolutely include using the bladesong ability, then you are right you can't do that but nothing says your bladesinger must use bladesong. It is a myth that a bladesinger has to be played that way. Saying a bladesinger MUST use bladesong because she has that ability is like saying a fighter MUST use a blowgun because he has blowgun proficiency. It is not true. Yes it is an ability every bladesinger has, but it is not something you need to use and with medium armor the bladesinger can still have a very high AC without ever using bladesong.</p><p></p><p>What a bladesinger does have while using armor and a heavy weapons is what you say matters - mixing attacks and spells with their special extra attack feature.</p><p></p><p></p><p></p><p></p><p></p><p>Again I am not wrong, you are. RAW the only class (or subclass) restricted from certain armors is the Druid and none of the classes are restricted from using certain weapons.</p><p></p><p>Please cite the page number and exact text where it states someone who has taken the bladesong subclass can never use medium/heavy armor or any two-handed weapon.</p><p></p><p>I even said in my post above "There are other abilities she can't use, but if this is the character you want to build those other abilities she can't use are not really important anyway."</p><p></p><p></p><p></p><p>No you haven't, not really. You cited something that is not true about the bladesinger and then articulated that you don't think you should have to use class-given feats to build the character you want.</p><p></p><p></p><p></p><p></p><p>Yes you can do this RAW.</p><p></p><p>Cast contingency with lighting bolt or fireball and make the stipulation "released when the weapon hits" or "releases a fireball when I hit something in the face while screaming merging arcane spell and weapon with each other". It is totally doable, and gets you exactly what you say you are after in both thematics AND mechanics.</p><p></p><p> In terms of thematics I think you get the same effect from the attack cantrips or for that matter absorb elements.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8332785, member: 7030563"] That is not true for wizards and sorcerers as long as you meet the mechanical rues for the class and subclass you can make the character any theme you want. You are making things up if you think the wizard has to be some guy with a Robe a pointy hat and a beard who spends his spare time studying and pouring over books. Not true. The mechanics are entirely different and there is nothing in the rules that states your sorcerer did not experiment or study to learn how to use his abilities. Or you could make all 6 full caster classes strength based and make the exact same argument. This bit of homebrew is fine, but it is words in the rules with a secondary mechanical effect base don the ability you choose. It has little or nothing to do with the theme of the character or how you play them. You can have either player be a bruising mass of destruction and you can have barbarians use finesse weapons and both Rogues and Barbarians can use strength for damage on melee finesse weapons. I did not say you had to play the characters essentially the same, and the Rogue has a lot more options but you can play the characters essentially the same. It is technical words only related to the mechanics that separates them. How they are played is entirely up to you, but you can have a bruising hulking melee Rogue who does just fine. Ok. Characters who are not spellcasters can not cast spells. That is true. Call it moving the goalposts if you want. Ok then you have the "option" to use your class abilities to take feats and develop the character you want to develop. Whether it is optional or not it is rules as written and I find it disingenuous to use the lame excuse that something RAW is "optional" in an argument on why we need an entirely new homebrew class added to the game. Nothing stops a bladesinger from using a heavy weapon, using medium (or even heavy) armor or a shield. All it stops is the bladesong and song defense ability while in/using these. Now if you think the "theme" of your bladesinger must absolutely include using the bladesong ability, then you are right you can't do that but nothing says your bladesinger must use bladesong. It is a myth that a bladesinger has to be played that way. Saying a bladesinger MUST use bladesong because she has that ability is like saying a fighter MUST use a blowgun because he has blowgun proficiency. It is not true. Yes it is an ability every bladesinger has, but it is not something you need to use and with medium armor the bladesinger can still have a very high AC without ever using bladesong. What a bladesinger does have while using armor and a heavy weapons is what you say matters - mixing attacks and spells with their special extra attack feature. Again I am not wrong, you are. RAW the only class (or subclass) restricted from certain armors is the Druid and none of the classes are restricted from using certain weapons. Please cite the page number and exact text where it states someone who has taken the bladesong subclass can never use medium/heavy armor or any two-handed weapon. I even said in my post above "There are other abilities she can't use, but if this is the character you want to build those other abilities she can't use are not really important anyway." No you haven't, not really. You cited something that is not true about the bladesinger and then articulated that you don't think you should have to use class-given feats to build the character you want. Yes you can do this RAW. Cast contingency with lighting bolt or fireball and make the stipulation "released when the weapon hits" or "releases a fireball when I hit something in the face while screaming merging arcane spell and weapon with each other". It is totally doable, and gets you exactly what you say you are after in both thematics AND mechanics. In terms of thematics I think you get the same effect from the attack cantrips or for that matter absorb elements. [/QUOTE]
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