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Giving the arcane gish an identity.
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8333606" data-attributes="member: 7023887"><p>That could be an issue with 5e, but as I have never played any previous editions, I wouldn't know how they did it. However, that isn't to say it would be impossible in 5e to make a feature that works similarly. I already have a rough draft idea for how to get a Spell Strike feature (like the one I detailed above) to work. </p><p></p><p>Then exclude those in the text of the Spell Strike feature. Fireball should be available to be put in a weapon through Spell Strike, but Shield should not. Some helpful limiters could be "the spell has to have a Casting Time of 1 Action", "it has to involve an attack roll or force a creature to make a saving throw", and so on. Then explain what happens for different types of spells, like how Spell Striking AoE spells is different from Spell Striking Chromatic Orb. The feature could be pretty complex because of this, but if organized through bulletin points and kept tidy, it could still work and be a good core feature for the class. </p><p></p><p>My main issue with that is Dual Wielding requiring a bonus action, and that they also all require concentration, but I do agree that the formula is good. However, if I were to give a Stabnerd/Arcane Gish their own "unique type of spells", like Paladins have for Auras and Smite Spells, I'd give them Aegis spells like Swordmages.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8333606, member: 7023887"] That could be an issue with 5e, but as I have never played any previous editions, I wouldn't know how they did it. However, that isn't to say it would be impossible in 5e to make a feature that works similarly. I already have a rough draft idea for how to get a Spell Strike feature (like the one I detailed above) to work. Then exclude those in the text of the Spell Strike feature. Fireball should be available to be put in a weapon through Spell Strike, but Shield should not. Some helpful limiters could be "the spell has to have a Casting Time of 1 Action", "it has to involve an attack roll or force a creature to make a saving throw", and so on. Then explain what happens for different types of spells, like how Spell Striking AoE spells is different from Spell Striking Chromatic Orb. The feature could be pretty complex because of this, but if organized through bulletin points and kept tidy, it could still work and be a good core feature for the class. My main issue with that is Dual Wielding requiring a bonus action, and that they also all require concentration, but I do agree that the formula is good. However, if I were to give a Stabnerd/Arcane Gish their own "unique type of spells", like Paladins have for Auras and Smite Spells, I'd give them Aegis spells like Swordmages. [/QUOTE]
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