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Giving the arcane gish an identity.
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<blockquote data-quote="Frozen_Heart" data-source="post: 8333624" data-attributes="member: 7029687"><p>Yeah I think their unique 'class feature' should be aegis abilities. Probably gained at lvl 1-3 as its pretty core to their mechanics in 4e. Smite/Strike type spells are shared among multiple classes (but omitted from any arcane ones, go figure), so having multiple spells following that formula on their spell list is just a nice thing to have.</p><p></p><p>One ability I was playing with as their first lvl ability (equivalent to lay on hands or favoured foe) was this:</p><p></p><p><strong>Arcane Warding</strong></p><p>At 1st level, you are able to reflexively raise a barrier of magical force to deflect incoming blows. As a reaction which you can take when you are hit by an attack, you gain a +2 bonus to AC, including against the triggering attack. This bonus lasts until the start of your next turn.</p><p></p><p>You can use this feature a number of times equal to 1 + your intelligence modifier (minimum of 1). When you finish a long rest, you regain all expended uses.</p><p></p><p>At 14th level, this feature’s AC bonus increases to +3.</p><p></p><p></p><p>4e swordmage got a static bonus to ac, which 5e tries to avoid. So thought this was a fun compromise which required more thought. It also isn't limited to a weapon in one hand, in case you wanted to use other weapon types.</p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 8333624, member: 7029687"] Yeah I think their unique 'class feature' should be aegis abilities. Probably gained at lvl 1-3 as its pretty core to their mechanics in 4e. Smite/Strike type spells are shared among multiple classes (but omitted from any arcane ones, go figure), so having multiple spells following that formula on their spell list is just a nice thing to have. One ability I was playing with as their first lvl ability (equivalent to lay on hands or favoured foe) was this: [B]Arcane Warding[/B] At 1st level, you are able to reflexively raise a barrier of magical force to deflect incoming blows. As a reaction which you can take when you are hit by an attack, you gain a +2 bonus to AC, including against the triggering attack. This bonus lasts until the start of your next turn. You can use this feature a number of times equal to 1 + your intelligence modifier (minimum of 1). When you finish a long rest, you regain all expended uses. At 14th level, this feature’s AC bonus increases to +3. 4e swordmage got a static bonus to ac, which 5e tries to avoid. So thought this was a fun compromise which required more thought. It also isn't limited to a weapon in one hand, in case you wanted to use other weapon types. [/QUOTE]
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