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General Tabletop Discussion
*Dungeons & Dragons
Giving the arcane gish an identity.
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8333953" data-attributes="member: 7023887"><p>I have a feature for my homebrew Arcane Gish class (the Arcknight) meant to accomplish a similar thing. It allows the Arcknight to use an action to touch a creature (they can use it on themselves) and grant the temporary hit points equal to their Arcknight level + their Intelligence modifier, and they can use this ability an amount of times equal to their Proficiency Bonus each long rest. A creature that takes damage and is concentrating on a spell while they has these temporary hit points doesn't have to make CON saves for concentration against taking that damage, unless they no longer have any more temporary hit points left. </p><p></p><p>It's similar to a Paladin's Lay on Hands, in that it's a support feature that you can give to yourself or allies, but it accomplishes something different (preventing damage instead of healing HP) and has an arcane spin (a limited amount of ignoring Concentration checks instead of curing poison/diseases), and also recharges very differently from Lay on Hands. </p><p></p><p>I personally prefer my feature to yours (although I'm definitely biased), and a reason for that is that I think that the "protection" part of the Arcane Gish class's identity shouldn't only be useful for themselves. IMO, they should be able to share it, and it should be a bit more interesting than just "+2 AC until the start of your next turn X times a day". </p><p></p><p>Just my opinion, though. Feel free to ignore it if you want, or pick and choose any parts of it you may agree with/like.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8333953, member: 7023887"] I have a feature for my homebrew Arcane Gish class (the Arcknight) meant to accomplish a similar thing. It allows the Arcknight to use an action to touch a creature (they can use it on themselves) and grant the temporary hit points equal to their Arcknight level + their Intelligence modifier, and they can use this ability an amount of times equal to their Proficiency Bonus each long rest. A creature that takes damage and is concentrating on a spell while they has these temporary hit points doesn't have to make CON saves for concentration against taking that damage, unless they no longer have any more temporary hit points left. It's similar to a Paladin's Lay on Hands, in that it's a support feature that you can give to yourself or allies, but it accomplishes something different (preventing damage instead of healing HP) and has an arcane spin (a limited amount of ignoring Concentration checks instead of curing poison/diseases), and also recharges very differently from Lay on Hands. I personally prefer my feature to yours (although I'm definitely biased), and a reason for that is that I think that the "protection" part of the Arcane Gish class's identity shouldn't only be useful for themselves. IMO, they should be able to share it, and it should be a bit more interesting than just "+2 AC until the start of your next turn X times a day". Just my opinion, though. Feel free to ignore it if you want, or pick and choose any parts of it you may agree with/like. [/QUOTE]
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Giving the arcane gish an identity.
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