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*Dungeons & Dragons
Giving the arcane gish an identity.
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<blockquote data-quote="Redwizard007" data-source="post: 8335511" data-attributes="member: 7024098"><p>I'm a little late to the party, but couldn't help but notice you bolded the wrong part of the PHB.</p><p></p><p></p><p></p><p>Class defines what you can do, and how you can do it. It<em> is</em> far more than a profession. It is your tool set, but it doesn't make you your tools. We don't call everyone who uses a wrench a mechanic, and we don't call everyone who swings a sword a fighter. </p><p></p><p>See the next couple lines from the PHB.</p><p></p><p></p><p></p><p>Did you notice the words I bolded? Might. Your character might see themselves that way. Then again, they might not.</p><p></p><p>Class <em>can</em> be everything in the PH, but it can also be modified by settings, new books (Tasha, etc.,) table preference, 3rd party expansions, errata, JC's twitter, and any other darn thing that a particular group wants to toy with. What remains the same through the majority of those tweaks is the mechanics far more often than the fluff. I have <s>never</s> once run into a DM that wouldn't happily let me adjust fluff to match a character concept. That's in 30 years playing this game. Class is the chassis we use for the mechanical base of our character and nothing more.</p></blockquote><p></p>
[QUOTE="Redwizard007, post: 8335511, member: 7024098"] I'm a little late to the party, but couldn't help but notice you bolded the wrong part of the PHB. Class defines what you can do, and how you can do it. It[I] is[/I] far more than a profession. It is your tool set, but it doesn't make you your tools. We don't call everyone who uses a wrench a mechanic, and we don't call everyone who swings a sword a fighter. See the next couple lines from the PHB. Did you notice the words I bolded? Might. Your character might see themselves that way. Then again, they might not. Class [I]can[/I] be everything in the PH, but it can also be modified by settings, new books (Tasha, etc.,) table preference, 3rd party expansions, errata, JC's twitter, and any other darn thing that a particular group wants to toy with. What remains the same through the majority of those tweaks is the mechanics far more often than the fluff. I have [S]never[/S] once run into a DM that wouldn't happily let me adjust fluff to match a character concept. That's in 30 years playing this game. Class is the chassis we use for the mechanical base of our character and nothing more. [/QUOTE]
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