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*Dungeons & Dragons
Giving the arcane gish an identity.
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<blockquote data-quote="Minigiant" data-source="post: 8335974" data-attributes="member: 63508"><p>K</p><p>That works</p><p></p><p></p><p>You are a member of a revolutionary or secretive group of arcanist warriors who mystic traditions with martial traditions. You ave not only learned to combine spellslinging and swordplay but have learning to embue your body to utilize this ancient techniques in to their highest ability.</p><p></p><table style='width: 100%'><tr><th>Level</th><th>Prof Bonus</th><th>Features</th><th>Cantrips Known</th><th>1st</th><th>2nd</th><th>3rd</th><th>4th</th><th>5th</th></tr><tr><td>1</td><td>+2</td><td>Cantrips, Arcane Enhancement</td><td>2</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>2</td><td>+2</td><td>Fighting Style, Spellcasting</td><td>2</td><td>2</td><td></td><td></td><td></td><td></td></tr><tr><td>3</td><td>+2</td><td>Arcane Channeling, Arcane Heritage Feature</td><td>2</td><td>3</td><td></td><td></td><td></td><td></td></tr><tr><td>4</td><td>+2</td><td>Ability Score Improvement</td><td>2</td><td>3</td><td></td><td></td><td></td><td></td></tr><tr><td>5</td><td>+2</td><td>Extra Attack</td><td>2</td><td>4</td><td>2</td><td></td><td></td><td></td></tr><tr><td>6</td><td>+2</td><td></td><td>2</td><td>4</td><td>2</td><td></td><td></td><td></td></tr><tr><td>7</td><td>+2</td><td>Arcane Heritage Feature</td><td>2</td><td>4</td><td>3</td><td></td><td></td><td></td></tr><tr><td>8</td><td>+2</td><td>Ability Score Improvement</td><td>2</td><td>4</td><td>3</td><td></td><td></td><td></td></tr><tr><td>9</td><td>+4</td><td></td><td>2</td><td>4</td><td>3</td><td>2</td><td></td><td></td></tr><tr><td>10</td><td>+4</td><td></td><td>3</td><td>4</td><td>3</td><td>2</td><td></td><td></td></tr><tr><td>11</td><td>+4</td><td>Arcane Heritage Feature</td><td>3</td><td>4</td><td>3</td><td>3</td><td></td><td></td></tr></table><p></p><p>you gain the following class features.</p><p></p><p> </p><h4>Hit Points</h4><p> </p><p><strong>Hit Dice: </strong>1d10 per gish level</p><p><strong>Hit Points at 1st Level: </strong>10 + your gish modifier</p><p><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per gish level after 1st</p><p></p><p> </p><h4>Proficiencies </h4><p><strong>Armor: </strong>Light armor, shields</p><p><strong>Weapons: </strong>Simple weapons, martial weapons</p><p><strong>Tools: </strong>None</p><p><strong>Saving Throws: </strong>Constitution, Intelligence</p><p><strong>Skills: </strong>Choose two from Aranca, Athletics, History, Insight, Investigation, Medicine, Perception, and Sleight of hand</p><p></p><p> </p><h4>Equipment</h4><p>You start with the following equipment, in addition to the equipment granted by your background:</p><p> </p><ul> <li data-xf-list-type="ul">(a) padded armor or (b) leather armor</li> <li data-xf-list-type="ul">(a) a longsword or (b) two simple melee weapons</li> <li data-xf-list-type="ul">(a) a dungeoneer’s pack or (b) an explorer’s pack</li> <li data-xf-list-type="ul">A longbow and a quiver of 20 arrows</li> </ul><p></p><p><strong>Cantrips</strong></p><p>At 1st level, you know two cantrips of your choice from the gish spell list. You learn additional gish cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Gish table.</p><p></p><p><strong>Arcane Enhancement</strong></p><p>You have studied ancient mystic traditions in order to magically alter your body with arcane gifts.</p><p></p><p>At 1st level, you gain arcane enchancements of your choice. Your enhancement options are detailed at the end of the class description. When you gain certain gish levels, you gain additional enhancements of your choice, as shown in the Invocations Known column of the Gish table.</p><p></p><p>Additionally, when you gain a level in this class, you can choose one of the enhancement you know and replace it with another enhancement that you could learn at that level.</p><p></p><p>If an arcane enhancement has prerequisites, you must meet them to learn it. You can learn the enhancement at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.</p><p></p><p><strong>Acid Tongue</strong></p><p>You know acid splash and can cast it without it somatic component. When you take the Attack action, you can replash a single weapon attack with acid splash.</p><p></p><p><strong>Aegis of Ensnarement</strong></p><p><em>Prerequisite: aegis cantrip</em></p><p>When a creature triggers your aegis, you may choose you teleport the targe to am empty space within 5t of you instead of teleport to it.</p><p></p><p><strong>Brilliant Blade</strong></p><p>You know the light cantrip. When you make a mele spell attack with you weapon, you can change any fire or cold damage deal to radiant damage.</p><p></p><p><strong>Double Aegis</strong></p><p><em>Prerequisite: aegis cantrip</em></p><p>When you cast aegis, you can target 2 creatures provided that they are no more than 20 feet apart</p><p></p><p><strong>Gishspear</strong></p><p><em>Prerequisite: gishblade cantrip</em></p><p>You may cast gishblade using a peircing weapon.</p><p></p><p><strong>Liver of Potions</strong></p><p>You enchant your liver to create and release healing potions in your body. As a bonus action you can get HP as if you drank a potion of healing. You can do this a number of times equal your proficency modifier plus your Constitution modifier (minimum 1). You regain all uses of this enhancement after a long rest.</p><p></p><p><strong>Mageblood</strong></p><p><em>Prerequisite: 2nd level</em></p><p>Whenever you can a spell of the 1st level or higher, you can expend hit die equal to the spell's level to gain hit points.</p><p></p><p><strong>Magegait</strong></p><p>You can cast longstrider on yourself at wlll, without expending a spell slot. You may instead have your speed increase a number of feet equal to your Constitution score.</p><p></p><p><strong>Swift Ward</strong></p><p>You can cast blade ward as a bonus action or a reaction.</p><p></p><p><strong>Weapon Bond</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Spellcasting</strong></p><p><strong></strong></p><p><strong>Arcane Channeling</strong></p><p>Beginning at 3rd level, you can use an action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. The spell must have a casting time of 1 action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.</p><p></p><p><strong>Arcane Heritage Feature</strong></p><p><strong></strong></p><p><strong>Ability Score Improvement</strong></p><p><strong></strong></p><p><strong>Extra Attack</strong></p></blockquote><p></p>
[QUOTE="Minigiant, post: 8335974, member: 63508"] K That works You are a member of a revolutionary or secretive group of arcanist warriors who mystic traditions with martial traditions. You ave not only learned to combine spellslinging and swordplay but have learning to embue your body to utilize this ancient techniques in to their highest ability. [TABLE] [TR] [TH]Level[/TH] [TH]Prof Bonus[/TH] [TH]Features[/TH] [TH]Cantrips Known[/TH] [TH]1st[/TH] [TH]2nd[/TH] [TH]3rd[/TH] [TH]4th[/TH] [TH]5th[/TH] [/TR] [TR] [TD]1[/TD] [TD]+2[/TD] [TD]Cantrips, Arcane Enhancement[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]2[/TD] [TD]+2[/TD] [TD]Fighting Style, Spellcasting[/TD] [TD]2[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]3[/TD] [TD]+2[/TD] [TD]Arcane Channeling, Arcane Heritage Feature[/TD] [TD]2[/TD] [TD]3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]4[/TD] [TD]+2[/TD] [TD]Ability Score Improvement[/TD] [TD]2[/TD] [TD]3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]5[/TD] [TD]+2[/TD] [TD]Extra Attack[/TD] [TD]2[/TD] [TD]4[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]6[/TD] [TD]+2[/TD] [TD][/TD] [TD]2[/TD] [TD]4[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]7[/TD] [TD]+2[/TD] [TD]Arcane Heritage Feature[/TD] [TD]2[/TD] [TD]4[/TD] [TD]3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]8[/TD] [TD]+2[/TD] [TD]Ability Score Improvement[/TD] [TD]2[/TD] [TD]4[/TD] [TD]3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]9[/TD] [TD]+4[/TD] [TD][/TD] [TD]2[/TD] [TD]4[/TD] [TD]3[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]10[/TD] [TD]+4[/TD] [TD][/TD] [TD]3[/TD] [TD]4[/TD] [TD]3[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]11[/TD] [TD]+4[/TD] [TD]Arcane Heritage Feature[/TD] [TD]3[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD][/TD] [TD][/TD] [/TR] [/TABLE] you gain the following class features. [HEADING=3]Hit Points[/HEADING] [B]Hit Dice: [/B]1d10 per gish level [B]Hit Points at 1st Level: [/B]10 + your gish modifier [B]Hit Points at Higher Levels:[/B] 1d10 (or 6) + your Constitution modifier per gish level after 1st [HEADING=3]Proficiencies [/HEADING] [B]Armor: [/B]Light armor, shields [B]Weapons: [/B]Simple weapons, martial weapons [B]Tools: [/B]None [B]Saving Throws: [/B]Constitution, Intelligence [B]Skills: [/B]Choose two from Aranca, Athletics, History, Insight, Investigation, Medicine, Perception, and Sleight of hand [HEADING=3]Equipment[/HEADING] You start with the following equipment, in addition to the equipment granted by your background: [LIST] [*](a) padded armor or (b) leather armor [*](a) a longsword or (b) two simple melee weapons [*](a) a dungeoneer’s pack or (b) an explorer’s pack [*]A longbow and a quiver of 20 arrows [/LIST] [B]Cantrips[/B] At 1st level, you know two cantrips of your choice from the gish spell list. You learn additional gish cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Gish table. [B]Arcane Enhancement[/B] You have studied ancient mystic traditions in order to magically alter your body with arcane gifts. At 1st level, you gain arcane enchancements of your choice. Your enhancement options are detailed at the end of the class description. When you gain certain gish levels, you gain additional enhancements of your choice, as shown in the Invocations Known column of the Gish table. Additionally, when you gain a level in this class, you can choose one of the enhancement you know and replace it with another enhancement that you could learn at that level. If an arcane enhancement has prerequisites, you must meet them to learn it. You can learn the enhancement at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class. [B]Acid Tongue[/B] You know acid splash and can cast it without it somatic component. When you take the Attack action, you can replash a single weapon attack with acid splash. [B]Aegis of Ensnarement[/B] [I]Prerequisite: aegis cantrip[/I] When a creature triggers your aegis, you may choose you teleport the targe to am empty space within 5t of you instead of teleport to it. [B]Brilliant Blade[/B] You know the light cantrip. When you make a mele spell attack with you weapon, you can change any fire or cold damage deal to radiant damage. [B]Double Aegis[/B] [I]Prerequisite: aegis cantrip[/I] When you cast aegis, you can target 2 creatures provided that they are no more than 20 feet apart [B]Gishspear[/B] [I]Prerequisite: gishblade cantrip[/I] You may cast gishblade using a peircing weapon. [B]Liver of Potions[/B] You enchant your liver to create and release healing potions in your body. As a bonus action you can get HP as if you drank a potion of healing. You can do this a number of times equal your proficency modifier plus your Constitution modifier (minimum 1). You regain all uses of this enhancement after a long rest. [B]Mageblood[/B] [I]Prerequisite: 2nd level[/I] Whenever you can a spell of the 1st level or higher, you can expend hit die equal to the spell's level to gain hit points. [B]Magegait[/B] You can cast longstrider on yourself at wlll, without expending a spell slot. You may instead have your speed increase a number of feet equal to your Constitution score. [B]Swift Ward[/B] You can cast blade ward as a bonus action or a reaction. [B]Weapon Bond Spellcasting Arcane Channeling[/B] Beginning at 3rd level, you can use an action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. The spell must have a casting time of 1 action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved. [B]Arcane Heritage Feature Ability Score Improvement Extra Attack[/B] [/QUOTE]
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