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*Dungeons & Dragons
Giving the arcane gish an identity.
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<blockquote data-quote="Tinker-TDC" data-source="post: 8337157" data-attributes="member: 6802653"><p>I like the basis of what you're saying. I would suggest the base ability being a technique/style type thing rather than an item enchantment which flavor-wise do move into artificer territory. Note here that I am suggesting exactly the same thing you are suggesting mechanically but flavored differently to maintain its own flavor.</p><p></p><p>Being technique-based I would then say the Spell Strike should flow outwardly from that. I would like to implement it not as a damage spike but a bettering of technique through magic (which also can be nicer for balance purposes, see any paladin saving smites for their random crits).</p><p></p><p>Spellstrike Proposal: When you cast a spell you maintain that magical energy in your weapon. For the next minute your weapon attacks deal an additional 1d4 damage of one of the damage types dealt by that spell. If the spell does not deal damage your subclass determines your spellstrike damage. This effect ends early if you drop your weapon or become incapacitated.</p><p></p><p>The goal of this is for the optimal playstyle to be combining spellcasting and weapon use as a battle progresses. It should also add a flavor from your subclass into your basic playstyle by the damage type (and the subclass should probably be descriptive about what it looks or sounds like to sell the idea to the player.)</p><p></p><p>Combining this with your Arcane Enhancements feels like it would make a really distinct character concept. An armor-focused shadow knight should feel different from an axe-focused shadow knight. A versatile-focused psychic warrior should feel different from a versatile-focused element-slinger.</p><p></p><p>Also someone way-earlier was asking about what a spellstrike even is in the fiction and while it's a more modern example I think the visuals portrayed in this clip are pretty close to what I'm imagining (though I would expect all types of elements, not just water):</p><p><[MEDIA=youtube]AmkkHXYM7eQ[/MEDIA]></p><p>inb4 weaboo fighting magic because I am literally promoting fighting magic in a gish thread.</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8337157, member: 6802653"] I like the basis of what you're saying. I would suggest the base ability being a technique/style type thing rather than an item enchantment which flavor-wise do move into artificer territory. Note here that I am suggesting exactly the same thing you are suggesting mechanically but flavored differently to maintain its own flavor. Being technique-based I would then say the Spell Strike should flow outwardly from that. I would like to implement it not as a damage spike but a bettering of technique through magic (which also can be nicer for balance purposes, see any paladin saving smites for their random crits). Spellstrike Proposal: When you cast a spell you maintain that magical energy in your weapon. For the next minute your weapon attacks deal an additional 1d4 damage of one of the damage types dealt by that spell. If the spell does not deal damage your subclass determines your spellstrike damage. This effect ends early if you drop your weapon or become incapacitated. The goal of this is for the optimal playstyle to be combining spellcasting and weapon use as a battle progresses. It should also add a flavor from your subclass into your basic playstyle by the damage type (and the subclass should probably be descriptive about what it looks or sounds like to sell the idea to the player.) Combining this with your Arcane Enhancements feels like it would make a really distinct character concept. An armor-focused shadow knight should feel different from an axe-focused shadow knight. A versatile-focused psychic warrior should feel different from a versatile-focused element-slinger. Also someone way-earlier was asking about what a spellstrike even is in the fiction and while it's a more modern example I think the visuals portrayed in this clip are pretty close to what I'm imagining (though I would expect all types of elements, not just water): <[MEDIA=youtube]AmkkHXYM7eQ[/MEDIA]> inb4 weaboo fighting magic because I am literally promoting fighting magic in a gish thread. [/QUOTE]
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