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<blockquote data-quote="ECMO3" data-source="post: 8349468" data-attributes="member: 7030563"><p>Because they can't do as much damage, take as much damage or have as high an AC. A Rogue can optimize himself to be good at one of those things, but at the cost of others.</p><p></p><p></p><p>Your AC is high enough and hit dice are high enough that you can play with a 10 constitution just fine. Most of the fighters I play using point buy have a 10 or 11 constitution at 1st level, I rarely take an ASI in constitution and they have all played just fine.</p><p></p><p> Taking the magic initiate feat with shield spell is generally going to be more survivable than taking a constitution ASI. Shield, even cast only once a day will generally save more hps than 2 points of constitiution. It stops one attack which in general against an appropriate CR foe will prevent more than 1hp per level damage. Even false life cast once a day within an hour of battle is worth 2 points of constitution at 6th level.</p><p></p><p>The reason your fighters are one-dimensional is because you build them to be one-dimensional. If you do that they are going to be outstanding in combat and weak out of combat. A different build would make them good out of combat while still being good or even great in combat.</p><p></p><p></p><p>Every suggested build I have seen has been way overpowered and far more powerful than any other class (even more than bladesinger which is already OP). When I suggest abilities that limit damage to be more inline with other GISH characters while keeping the "theme" people don't want to do it.</p><p></p><p>For example allow mixing spells and attacks but limit spells cast in this fashion to affecting no more than 1 enemy and doing a max of 1d8+spell slot level damage (which makes it comparable to but still more powerful than Paladin's smite). The same people who say they want this theme don't want such damage limits on the class. They want to hit with full weapon damage and follow that with a 8d6 fireball damaging all enemies in a 20 feet wide circle instead of hitting with weapon and casting a fireball that only affects one enemy for 4d8.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8349468, member: 7030563"] Because they can't do as much damage, take as much damage or have as high an AC. A Rogue can optimize himself to be good at one of those things, but at the cost of others. Your AC is high enough and hit dice are high enough that you can play with a 10 constitution just fine. Most of the fighters I play using point buy have a 10 or 11 constitution at 1st level, I rarely take an ASI in constitution and they have all played just fine. Taking the magic initiate feat with shield spell is generally going to be more survivable than taking a constitution ASI. Shield, even cast only once a day will generally save more hps than 2 points of constitiution. It stops one attack which in general against an appropriate CR foe will prevent more than 1hp per level damage. Even false life cast once a day within an hour of battle is worth 2 points of constitution at 6th level. The reason your fighters are one-dimensional is because you build them to be one-dimensional. If you do that they are going to be outstanding in combat and weak out of combat. A different build would make them good out of combat while still being good or even great in combat. Every suggested build I have seen has been way overpowered and far more powerful than any other class (even more than bladesinger which is already OP). When I suggest abilities that limit damage to be more inline with other GISH characters while keeping the "theme" people don't want to do it. For example allow mixing spells and attacks but limit spells cast in this fashion to affecting no more than 1 enemy and doing a max of 1d8+spell slot level damage (which makes it comparable to but still more powerful than Paladin's smite). The same people who say they want this theme don't want such damage limits on the class. They want to hit with full weapon damage and follow that with a 8d6 fireball damaging all enemies in a 20 feet wide circle instead of hitting with weapon and casting a fireball that only affects one enemy for 4d8. [/QUOTE]
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