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*Dungeons & Dragons
Giving the arcane gish an identity.
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<blockquote data-quote="ECMO3" data-source="post: 8349573" data-attributes="member: 7030563"><p>You say you want to "blend spellwork with combat" if that means casting a full leveled action spell on the same turn you attack, that is 2 actions in one turn, and doing it repeatedly while having access to heavy armor and martial weapons it is WAY, WAY overpowered compared to other 5E classes. That is essentially 2 actions on a turn and will far, far eclipses the damage a Paladin can do with smite.</p><p></p><p>There is math involved here. A 3rd-level spell as part of a melee attack action should be worth 4d8 in 5e. In earlier versions of d&d, without bounded accuracy, doing more than this would not have been as big a deal but in 5E it is.</p><p></p><p>Now if by blend you just want to be able to do both in the same fight - then just attack one turn and then cast a spell on your next turn. Wouldn't this meet the theme - Attack and then 6 seconds later cast a spell? If this still does not fit the theme, another alternative is to use ready action on your turn to attack right before your next turn. So your reaction attack would come out and then your action would follow immediately. Thematically you could even say your attack is releasing the spell without changing the actual game mechanics and if you miss you could use your action to ready again instead of casting. You can do these things already, they fit the alleged "theme" people claim they are looking for, and they are balanced with the other classes in the game.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8349573, member: 7030563"] You say you want to "blend spellwork with combat" if that means casting a full leveled action spell on the same turn you attack, that is 2 actions in one turn, and doing it repeatedly while having access to heavy armor and martial weapons it is WAY, WAY overpowered compared to other 5E classes. That is essentially 2 actions on a turn and will far, far eclipses the damage a Paladin can do with smite. There is math involved here. A 3rd-level spell as part of a melee attack action should be worth 4d8 in 5e. In earlier versions of d&d, without bounded accuracy, doing more than this would not have been as big a deal but in 5E it is. Now if by blend you just want to be able to do both in the same fight - then just attack one turn and then cast a spell on your next turn. Wouldn't this meet the theme - Attack and then 6 seconds later cast a spell? If this still does not fit the theme, another alternative is to use ready action on your turn to attack right before your next turn. So your reaction attack would come out and then your action would follow immediately. Thematically you could even say your attack is releasing the spell without changing the actual game mechanics and if you miss you could use your action to ready again instead of casting. You can do these things already, they fit the alleged "theme" people claim they are looking for, and they are balanced with the other classes in the game. [/QUOTE]
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