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Giving the arcane gish an identity.
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<blockquote data-quote="Tinker-TDC" data-source="post: 8355746" data-attributes="member: 6802653"><p>-I live to serve.</p><p>-Thank you for the compliment, I thought it would be better to have one written up if we were gonna theorycraft. However, in writing it the name was a hurdle. I do think the name should be a single word rather than two words. Spellsword and Swordmage both sound good (Spellsword giving the feel of a spellcaster over a warrior, Swordmage focusing on the weapon over the magic) but people are resistant to the idea of having a specific weapon in the title so might I suggest "Battlemage?"</p><p>-Mystic seemed a term to separate it from the current class lineup, but I'd go for "Arcane X" whatever the subclass is and "Arcane Technique" for the techniques (really Arcane shouldn't be the same among both of them. Eldritch evokes the Warlock so maybe Arcane Path and Magical Techniques?)</p><p></p><p>-My goal is to balance it based on the other half martial/casters so right now a d10 seems easier than giving more powerful spells. Heavy Armor isn't included because of the theme of things but I included medium armor since it is designed to be a melee weapon class and I don't want to pigeonhole all of the swordmages into finesse melee weapons (lord knows Strength needs all the help it can get in 5e and Medium Armor still requires a good Dex investment but doesn't knock 2h weapons totally out. Medium Armor actually makes the Strength builds more MAD because a Strength user still needs some Dex but also Strength and INT and, hey, maybe they want some CON, too.)</p><p></p><p></p><p>-I would go with spells known for simplicity (and certainly not like Wizard spells known AND spells prepared) but I could see prepping 1/2lvl+INT as an option. Just doesn't feel very "Arcane" to me (with artificer prepping because they're building new devices for the day).</p><p></p><p>-My argument for level 1 is it covers the 'how' of how you got your powers since there are a lot of gish examples but not a common running-theme on what they are so having at level 1 allows you to explain that story. Plus I'm against builds that are required to change their equipment after a certain level so anything like the variable armor options (like I put in both the paths) should be put at level 1. If there was a common theme for a gish and then you could build from that into specialisms I'd put it at level 3 and just give the base class heavy armor as an option.</p><p></p><p>-Thank you.</p><p></p><p>-Thanks again.</p><p></p><p>I agree, possibly as an 'Elementalist' archetype, though with its increase in sustained damage I'd need to buff the other subs which isn't really a problem as much as a complication.</p><p></p><p>The big question to me is what the Battlemage cantrips can do. I am expecting cantrips on par with Greenflame Blade and Booming Blade which incorporate a weapon attack in with them. Combined with the removal of Sustained Magic and limiting it to cantrips I could see giving Extra Attack at 5, Bladesinger Cantrip replacing an attack at 7, And Improved War Magic (renamed since War Magic is no longer the level 7) as the big level 11 damage boost classes get. This does make it complicated but if a cantrip+attack is one action and a levelled spell+attack is an action and a bonus action that may alleviate some pains of balancing combos.</p><p></p><p>-Aw shucks.</p><p></p><p>-Golly gee!</p><p></p><p>-Thank you for all the kind words. As I said above, I do think putting things into a structure helps with visualizing things. We just need a spell list and 12-30 additional weapon-based spells.</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8355746, member: 6802653"] -I live to serve. -Thank you for the compliment, I thought it would be better to have one written up if we were gonna theorycraft. However, in writing it the name was a hurdle. I do think the name should be a single word rather than two words. Spellsword and Swordmage both sound good (Spellsword giving the feel of a spellcaster over a warrior, Swordmage focusing on the weapon over the magic) but people are resistant to the idea of having a specific weapon in the title so might I suggest "Battlemage?" -Mystic seemed a term to separate it from the current class lineup, but I'd go for "Arcane X" whatever the subclass is and "Arcane Technique" for the techniques (really Arcane shouldn't be the same among both of them. Eldritch evokes the Warlock so maybe Arcane Path and Magical Techniques?) -My goal is to balance it based on the other half martial/casters so right now a d10 seems easier than giving more powerful spells. Heavy Armor isn't included because of the theme of things but I included medium armor since it is designed to be a melee weapon class and I don't want to pigeonhole all of the swordmages into finesse melee weapons (lord knows Strength needs all the help it can get in 5e and Medium Armor still requires a good Dex investment but doesn't knock 2h weapons totally out. Medium Armor actually makes the Strength builds more MAD because a Strength user still needs some Dex but also Strength and INT and, hey, maybe they want some CON, too.) -I would go with spells known for simplicity (and certainly not like Wizard spells known AND spells prepared) but I could see prepping 1/2lvl+INT as an option. Just doesn't feel very "Arcane" to me (with artificer prepping because they're building new devices for the day). -My argument for level 1 is it covers the 'how' of how you got your powers since there are a lot of gish examples but not a common running-theme on what they are so having at level 1 allows you to explain that story. Plus I'm against builds that are required to change their equipment after a certain level so anything like the variable armor options (like I put in both the paths) should be put at level 1. If there was a common theme for a gish and then you could build from that into specialisms I'd put it at level 3 and just give the base class heavy armor as an option. -Thank you. -Thanks again. I agree, possibly as an 'Elementalist' archetype, though with its increase in sustained damage I'd need to buff the other subs which isn't really a problem as much as a complication. The big question to me is what the Battlemage cantrips can do. I am expecting cantrips on par with Greenflame Blade and Booming Blade which incorporate a weapon attack in with them. Combined with the removal of Sustained Magic and limiting it to cantrips I could see giving Extra Attack at 5, Bladesinger Cantrip replacing an attack at 7, And Improved War Magic (renamed since War Magic is no longer the level 7) as the big level 11 damage boost classes get. This does make it complicated but if a cantrip+attack is one action and a levelled spell+attack is an action and a bonus action that may alleviate some pains of balancing combos. -Aw shucks. -Golly gee! -Thank you for all the kind words. As I said above, I do think putting things into a structure helps with visualizing things. We just need a spell list and 12-30 additional weapon-based spells. [/QUOTE]
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