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<blockquote data-quote="ECMO3" data-source="post: 8356100" data-attributes="member: 7030563"><p>This is true and I mentioned it above, but in bladesong it was not much of a problem with any of the 6 bladesingers I have seen played (both before and after Tasha's). Shield and absorb elements last until your next turn, meaning once you have used it you have the AC boost or resistance until the next turn and if it is absorb elements usually other enemies are using the same attacks against you. SOD doesn't last the whole round, but it is rare that you will need SOD more than once a round because it is rare you will get hit more than once a round. Of those three reactions Shield is by far the most common and SOD is by far the least common.</p><p></p><p>Usually if the roll is high enough to beat the shield in bladesong it is a crit and you need to take SOD, you just hope they don't beat your lower (23ish) AC for the rest of the round. If you are not in bladesong sometimes it is a bit tougher call because you are more vulnerable and after Tasha's that did happen occasionally because of the reduced uses of bladesong. Counter the damage now or keep shield in my back pocket for future attacks?</p><p></p><p>Contingency works well here too, casting an upcast false life which activates if you use SOD and take damage - you can reduce the damage by up to 25 with the SOD reaction and the false life kicks in giving you another 28ish temp hps on top of that. Unless it is over 50hps of damage you have more total hps after getting hit then before and hopefully enough to weather the rest of the round without shield. If you word it this way you can decide on the fly if you want it to release if you get hit for less than 25 - if it is say 22 damage, you can use a 4th level SOD, take 2 damage and activate the contingency to get the 26+hp boost or use a 5th level slot, take 0 damage and not activate the contingency or not use SOD at all, take 22 damage and have your reaction (and the contingency) to use later if needed on a more deadly attack.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8356100, member: 7030563"] This is true and I mentioned it above, but in bladesong it was not much of a problem with any of the 6 bladesingers I have seen played (both before and after Tasha's). Shield and absorb elements last until your next turn, meaning once you have used it you have the AC boost or resistance until the next turn and if it is absorb elements usually other enemies are using the same attacks against you. SOD doesn't last the whole round, but it is rare that you will need SOD more than once a round because it is rare you will get hit more than once a round. Of those three reactions Shield is by far the most common and SOD is by far the least common. Usually if the roll is high enough to beat the shield in bladesong it is a crit and you need to take SOD, you just hope they don't beat your lower (23ish) AC for the rest of the round. If you are not in bladesong sometimes it is a bit tougher call because you are more vulnerable and after Tasha's that did happen occasionally because of the reduced uses of bladesong. Counter the damage now or keep shield in my back pocket for future attacks? Contingency works well here too, casting an upcast false life which activates if you use SOD and take damage - you can reduce the damage by up to 25 with the SOD reaction and the false life kicks in giving you another 28ish temp hps on top of that. Unless it is over 50hps of damage you have more total hps after getting hit then before and hopefully enough to weather the rest of the round without shield. If you word it this way you can decide on the fly if you want it to release if you get hit for less than 25 - if it is say 22 damage, you can use a 4th level SOD, take 2 damage and activate the contingency to get the 26+hp boost or use a 5th level slot, take 0 damage and not activate the contingency or not use SOD at all, take 22 damage and have your reaction (and the contingency) to use later if needed on a more deadly attack. [/QUOTE]
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