Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Giving the arcane gish an identity.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tinker-TDC" data-source="post: 8359968" data-attributes="member: 6802653"><p>So going from the list above I'm gonna try and write a Battlemage spell for each level. These would be on the Battlemage list, Wizard list (to not leave out EK and Bladesinger), and maybe divided amongst some other spell lists depending on flavor. All spells have no Verbal component, a Somatic component (technique), and a Material component (a weapon). These spells will be based and named after 4e Swordmage powers just so I can focus on balancing over creativity.</p><p>Please critique as you see fit.</p><p></p><p>Arcane Lance</p><p>Evocation Cantrip</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Self (10-foot radius)</p><p><strong>Components:</strong> S, M (a melee weapon worth at least 1 sp)</p><p><strong>Duration:</strong> 1 round</p><p>You brandish the weapon used in the spell’s casting and thrust it towards an enemy. The target must make a Dexterity saving throw or suffer the weapon attack’s normal effects and damage and have it's speed reduced by 10 feet until the end of your next turn.</p><p>If you take the Dash action on your turn you may cast this spell as a bonus action.</p><p><strong><em>At Higher Levels.</em></strong> At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and an additional 1d8 thunder damage at 11th level (2d8), and 17th level (3d8).</p><p></p><p>Blazing Pursuit</p><p>1st-Level Evocation</p><p><strong>Casting Time:</strong> 1 bonus action</p><p><strong>Range:</strong> 30 feet</p><p><strong>Components:</strong> S, M (a melee weapon worth at least 1 sp)</p><p><strong>Duration: </strong>Concentration, up to 1 hour</p><p>You teleport up to 30 feet towards your target and place a blazing mark upon them. While marked in this way your attacks against that creature deal an additional 1d6 fire damage and you may teleport up to 30 feet as a bonus action on each of your turns as long as you end the teleport closer to your target than you started.</p><p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 4th level or higher it no longer requires concentration.</p><p></p><p></p><p>Blades of Fiery Wrath</p><p>2nd-Level Conjuration</p><p><strong>Casting Time:</strong> 1 reaction, which you take when you miss with a melee weapon attack</p><p><strong>Range:</strong> 5 feet</p><p><strong>Components:</strong> S, M (a melee weapon worth at least 1 sp)</p><p><strong>Duration: </strong>Instantaneous</p><p>The ambient magic of your unsuccessful attack manifests as countless blades of fire that lash out at nearby enemies. When you miss with a melee weapon attack as a reaction you may cause all creatures within range to make a Dexterity saving throw, taking 3d8 fire damage on a failed save or half as much on a successful save.</p><p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 3rd level or higher the damage increases by 1d8 for every spell level above 2nd.</p><p></p><p></p><p>Enervating Slash</p><p>3rd-Level Necromancy</p><p><strong>Casting Time:</strong> 1 bonus action</p><p><strong>Range:</strong> Self</p><p><strong>Components:</strong> S, M (a melee weapon worth at least 1 sp)</p><p><strong>Duration:</strong> Concentration, up to 1 minute</p><p>The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon turns pitch black as you strike, dealing an additional 3d10 necrotic damage. Additionally, the target must succeed on a Constitution saving throw or deal half damage with any of its attacks. The creature may repeat the saving throw at the end of each of its turns, ending the effect on a success.</p><p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 3rd level or higher the damage increases by 1d10 for every spell level above 3rd.</p><p></p><p></p><p>Silverlight Strike</p><p>4th-Level Evocation</p><p><strong>Casting Time:</strong> 1 bonus action</p><p><strong>Range:</strong> Self</p><p><strong>Components:</strong> S, M (a melee weapon worth at least 1 sp)</p><p><strong>Duration:</strong> Concentration, up to 1 minute</p><p>The next time you hit a creature with a melee weapon attack during this spell’s duration, your opponent is surrounded by blinding lights that obscure your allies. All creatures except for you are considered invisible to the target for the duration. The target may make a Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p></p><p>Planar Shock</p><p>5th-Level Conjuration</p><p><strong>Casting Time:</strong> 1 bonus action</p><p><strong>Range:</strong> Self</p><p><strong>Components:</strong> S, M (a melee weapon worth at least 1 sp)</p><p><strong>Duration:</strong> Concentration, up to 1 minute</p><p>The next time you hit a creature with a melee weapon attack during this spell’s duration, you send them flying through an otherworldly space. The target takes an additional 5d10 psychic damage and must make a Wisdom saving throw or be teleported up to 90 feet to a destination of your choice and be stunned. The creature may repeat the saving throw at the end of each of its turns, ending the stunned condition on a successful save.</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8359968, member: 6802653"] So going from the list above I'm gonna try and write a Battlemage spell for each level. These would be on the Battlemage list, Wizard list (to not leave out EK and Bladesinger), and maybe divided amongst some other spell lists depending on flavor. All spells have no Verbal component, a Somatic component (technique), and a Material component (a weapon). These spells will be based and named after 4e Swordmage powers just so I can focus on balancing over creativity. Please critique as you see fit. Arcane Lance Evocation Cantrip [B]Casting Time:[/B] 1 action [B]Range:[/B] Self (10-foot radius) [B]Components:[/B] S, M (a melee weapon worth at least 1 sp) [B]Duration:[/B] 1 round You brandish the weapon used in the spell’s casting and thrust it towards an enemy. The target must make a Dexterity saving throw or suffer the weapon attack’s normal effects and damage and have it's speed reduced by 10 feet until the end of your next turn. If you take the Dash action on your turn you may cast this spell as a bonus action. [B][I]At Higher Levels.[/I][/B] At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and an additional 1d8 thunder damage at 11th level (2d8), and 17th level (3d8). Blazing Pursuit 1st-Level Evocation [B]Casting Time:[/B] 1 bonus action [B]Range:[/B] 30 feet [B]Components:[/B] S, M (a melee weapon worth at least 1 sp) [B]Duration: [/B]Concentration, up to 1 hour You teleport up to 30 feet towards your target and place a blazing mark upon them. While marked in this way your attacks against that creature deal an additional 1d6 fire damage and you may teleport up to 30 feet as a bonus action on each of your turns as long as you end the teleport closer to your target than you started. [B][I]At Higher Levels.[/I][/B] When you cast this spell using a spell slot of 4th level or higher it no longer requires concentration. Blades of Fiery Wrath 2nd-Level Conjuration [B]Casting Time:[/B] 1 reaction, which you take when you miss with a melee weapon attack [B]Range:[/B] 5 feet [B]Components:[/B] S, M (a melee weapon worth at least 1 sp) [B]Duration: [/B]Instantaneous The ambient magic of your unsuccessful attack manifests as countless blades of fire that lash out at nearby enemies. When you miss with a melee weapon attack as a reaction you may cause all creatures within range to make a Dexterity saving throw, taking 3d8 fire damage on a failed save or half as much on a successful save. [B][I]At Higher Levels.[/I][/B] When you cast this spell using a spell slot of 3rd level or higher the damage increases by 1d8 for every spell level above 2nd. Enervating Slash 3rd-Level Necromancy [B]Casting Time:[/B] 1 bonus action [B]Range:[/B] Self [B]Components:[/B] S, M (a melee weapon worth at least 1 sp) [B]Duration:[/B] Concentration, up to 1 minute The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon turns pitch black as you strike, dealing an additional 3d10 necrotic damage. Additionally, the target must succeed on a Constitution saving throw or deal half damage with any of its attacks. The creature may repeat the saving throw at the end of each of its turns, ending the effect on a success. [B][I]At Higher Levels.[/I][/B] When you cast this spell using a spell slot of 3rd level or higher the damage increases by 1d10 for every spell level above 3rd. Silverlight Strike 4th-Level Evocation [B]Casting Time:[/B] 1 bonus action [B]Range:[/B] Self [B]Components:[/B] S, M (a melee weapon worth at least 1 sp) [B]Duration:[/B] Concentration, up to 1 minute The next time you hit a creature with a melee weapon attack during this spell’s duration, your opponent is surrounded by blinding lights that obscure your allies. All creatures except for you are considered invisible to the target for the duration. The target may make a Constitution saving throw at the end of each of its turns, ending the effect on itself on a success. Planar Shock 5th-Level Conjuration [B]Casting Time:[/B] 1 bonus action [B]Range:[/B] Self [B]Components:[/B] S, M (a melee weapon worth at least 1 sp) [B]Duration:[/B] Concentration, up to 1 minute The next time you hit a creature with a melee weapon attack during this spell’s duration, you send them flying through an otherworldly space. The target takes an additional 5d10 psychic damage and must make a Wisdom saving throw or be teleported up to 90 feet to a destination of your choice and be stunned. The creature may repeat the saving throw at the end of each of its turns, ending the stunned condition on a successful save. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Giving the arcane gish an identity.
Top