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Giving the arcane gish an identity.
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8363981" data-attributes="member: 7023887"><p>Mine were as follows: </p><ol> <li data-xf-list-type="ol"><strong>Eldritch Nullifier</strong> - Antimage subclass that focuses on hunting down spellcasters and using their own spellcasting ability to be better at causing others to not cast spells (gets spells like detect magic, dispel magic, counterspell, silence, banishment, inflict wounds, and synaptic static), can cause a creature to not be able to cast spells the next round after they've been spell striked a limited amount of times each day, draining spell slots from others), and get to focus on necrotic damage. This subclass kind of functions like a WoW-style Death Knight. </li> <li data-xf-list-type="ol"><strong>Element Herald </strong>- Focuses on using the versatility of elemental damage types, getting elemental spells (absorb elements, protection from energy, fireball, immolation, summon elemental, etc), can change any elemental damage type for any other elemental damage type when they use a magic weapon as their spellcasting focus, and can eventually learn any spells related to elemental damage that they see someone cast (kinda similar to an Arcane Trickster's Spell Thief feature, but it doesn't cancel the spell, it just lets them automatically prepare it). This subclass kind of functions similarly to 4e's Assault Swordmages. </li> <li data-xf-list-type="ol"><strong>Battlemage </strong>- 3/4ths caster that gets up to 7th level spell slots, can attune to Wizard magic items, can learn Wizard spells, gets a minor version of a Wizard's Arcane Recovery, and get a restraining Arcane Smite feature. This functions more like Shielding Swordmages, as they can cast abjuration spells like Shield more often and getting more spell slots. </li> <li data-xf-list-type="ol"><strong>Duskblade </strong>- Makes you even better at Spell Striking, letting you do more damage with it, do it faster, and ignore opportunity attacks from creatures you Spell Strike. </li> <li data-xf-list-type="ol"><strong>Swordmage </strong>- This focuses on the teleporting theme of 4e's Swordmage, getting spells like Blink, Misty Step, Teleportation Circle, teleport whenever you attack with Spell Strike, do more damage when you teleport up to a creature, expend lower level spell slots to cast teleportation spells, and teleport up to creatures that provoke opportunity attacks from you as soon as they stop moving on their turn. </li> <li data-xf-list-type="ol"><strong>Mind-Striker</strong> - You devastate enemies with both weapon and mental attacks by getting psionic spells (Tasha's Mind Whip, Dissonant Whispers, Raulothim's Psychic Lance, Synaptic Static, Detect Thoughts, Wrathful Smite, etc). You also get defensive abilities against mental effects, like advantage against being charmed and frightened, resistance to psychic damage (and dealing the rest of the psychic damage to the person that would have damaged you), etc. </li> </ol><p>Any thoughts on these?</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8363981, member: 7023887"] Mine were as follows: [LIST=1] [*][B]Eldritch Nullifier[/B] - Antimage subclass that focuses on hunting down spellcasters and using their own spellcasting ability to be better at causing others to not cast spells (gets spells like detect magic, dispel magic, counterspell, silence, banishment, inflict wounds, and synaptic static), can cause a creature to not be able to cast spells the next round after they've been spell striked a limited amount of times each day, draining spell slots from others), and get to focus on necrotic damage. This subclass kind of functions like a WoW-style Death Knight. [*][B]Element Herald [/B]- Focuses on using the versatility of elemental damage types, getting elemental spells (absorb elements, protection from energy, fireball, immolation, summon elemental, etc), can change any elemental damage type for any other elemental damage type when they use a magic weapon as their spellcasting focus, and can eventually learn any spells related to elemental damage that they see someone cast (kinda similar to an Arcane Trickster's Spell Thief feature, but it doesn't cancel the spell, it just lets them automatically prepare it). This subclass kind of functions similarly to 4e's Assault Swordmages. [*][B]Battlemage [/B]- 3/4ths caster that gets up to 7th level spell slots, can attune to Wizard magic items, can learn Wizard spells, gets a minor version of a Wizard's Arcane Recovery, and get a restraining Arcane Smite feature. This functions more like Shielding Swordmages, as they can cast abjuration spells like Shield more often and getting more spell slots. [*][B]Duskblade [/B]- Makes you even better at Spell Striking, letting you do more damage with it, do it faster, and ignore opportunity attacks from creatures you Spell Strike. [*][B]Swordmage [/B]- This focuses on the teleporting theme of 4e's Swordmage, getting spells like Blink, Misty Step, Teleportation Circle, teleport whenever you attack with Spell Strike, do more damage when you teleport up to a creature, expend lower level spell slots to cast teleportation spells, and teleport up to creatures that provoke opportunity attacks from you as soon as they stop moving on their turn. [*][B]Mind-Striker[/B] - You devastate enemies with both weapon and mental attacks by getting psionic spells (Tasha's Mind Whip, Dissonant Whispers, Raulothim's Psychic Lance, Synaptic Static, Detect Thoughts, Wrathful Smite, etc). You also get defensive abilities against mental effects, like advantage against being charmed and frightened, resistance to psychic damage (and dealing the rest of the psychic damage to the person that would have damaged you), etc. [/LIST] Any thoughts on these? [/QUOTE]
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