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General Tabletop Discussion
*Pathfinder & Starfinder
Giving the Fighter a Unique Identity
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<blockquote data-quote="Sunseeker" data-source="post: 5925936"><p>I agree.</p><p></p><p>The 5e fighter <em>currently</em> suffers from the traditional fighter problem of iHit. That's a fine thing for a barbarian to do, they hit, they hit hard, they hit while yelling. But fighters should be a bit more than the latest apple product. We're talking about a trained martial swordsman.</p><p></p><p>I think the Contest system was <em>supposed</em> to be designed primarily for the fighter for various combat maneuvers, but like other games that develop systems that supposedly take place in the blink of an eye but really take a while to resolve, I don't think it's the answer.</p><p></p><p>I think the solution is still within the design of the Slayer and the Slayer's various stances. Integrate combat maneuvers into the iHit system and you'll produce a fighter with both variety and creativity without producing a system of interesting, but nevertheless, false choicees.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5925936"] I agree. The 5e fighter [I]currently[/I] suffers from the traditional fighter problem of iHit. That's a fine thing for a barbarian to do, they hit, they hit hard, they hit while yelling. But fighters should be a bit more than the latest apple product. We're talking about a trained martial swordsman. I think the Contest system was [I]supposed[/I] to be designed primarily for the fighter for various combat maneuvers, but like other games that develop systems that supposedly take place in the blink of an eye but really take a while to resolve, I don't think it's the answer. I think the solution is still within the design of the Slayer and the Slayer's various stances. Integrate combat maneuvers into the iHit system and you'll produce a fighter with both variety and creativity without producing a system of interesting, but nevertheless, false choicees. [/QUOTE]
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Giving the Fighter a Unique Identity
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