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Giving the fighter some love
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<blockquote data-quote="Engilbrand" data-source="post: 3452063" data-attributes="member: 44184"><p>I advocate sticking with the exploding die idea. No matter how many dice get rolled for the weapon damage, only 1 may be rerolled. It doesn't matter if 2d4 comes up with 2 4s. Only one of them would get rerolled. I would actually make it so that the total of these rerolls can't be more than the character's level in Fighter times 2. At higher levels, have a feat that allows them to reroll a reroll once per encounter.</p><p>First level Fighter rolls an 8 for his longsword. He rolls a 6 on the d8, but he can only add 2 because he has one fighter level. Final weapon damage is 10, then you add bonuses.</p><p>At level 12, he takes "Lucky Explosion". He's rolling his d8 and get 2 8s and a 2. Of the 24 points that he could get, he only got 18. He uses his once per encounter reroll from "Lucky Explosion" and rerolls the 2. He gets a 5, so his total bonus is a 21. Final straight weapon damage is 29, then you add bonuses. That would be nice on a crit.</p><p>While I don't necessarily think that the Fighter needs to be improved like this, I don't really believe in telling people that it's going to break the game and be horrible or whatever else people mumble about. You have a good idea. Go with it.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 3452063, member: 44184"] I advocate sticking with the exploding die idea. No matter how many dice get rolled for the weapon damage, only 1 may be rerolled. It doesn't matter if 2d4 comes up with 2 4s. Only one of them would get rerolled. I would actually make it so that the total of these rerolls can't be more than the character's level in Fighter times 2. At higher levels, have a feat that allows them to reroll a reroll once per encounter. First level Fighter rolls an 8 for his longsword. He rolls a 6 on the d8, but he can only add 2 because he has one fighter level. Final weapon damage is 10, then you add bonuses. At level 12, he takes "Lucky Explosion". He's rolling his d8 and get 2 8s and a 2. Of the 24 points that he could get, he only got 18. He uses his once per encounter reroll from "Lucky Explosion" and rerolls the 2. He gets a 5, so his total bonus is a 21. Final straight weapon damage is 29, then you add bonuses. That would be nice on a crit. While I don't necessarily think that the Fighter needs to be improved like this, I don't really believe in telling people that it's going to break the game and be horrible or whatever else people mumble about. You have a good idea. Go with it. [/QUOTE]
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Giving the fighter some love
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