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Giving the fighter some love
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<blockquote data-quote="PhantomNarrator" data-source="post: 3452099" data-attributes="member: 39649"><p>There are two simple ways of fixing that problem. The first would be to change all the 2d4 damage to 1d8 - not my preferred method, but statistically it wouldn't mean that much difference.</p><p></p><p>My preferred option would be to stipulate that you must roll the MAXIMUM damage to benefit from an exploding di(c)e - hence just rolling a 4 on one of those dice doesn't cut it, you would need to roll two 4's.</p><p></p><p>Otherwise, I don't see the argument about not doing it because some weapons are better than others - that's always been the case, hasn't it? Why would anyone waste a feat on a bastard sword, for example, when a long sword or great sword is optimal? The answer would be role-play, right? I don't see the disproportionate effectiveness of weapons as a major issue, especially if I use the latter option. It hasn't been a problem in the Hackmaster game, at any rate. In fact, explosions seem to add a lot of excitement to the game. But your points are well taken. Anyone else have an opinion on the matter?</p><p></p><p></p><p></p><p>Now this is an interesting idea. It doesn't benefit or penalize multi-dice weapons. I initially figured my option was fair because most if not all of the 2d4 weapons have such devastating crit multipliers it wouldn't penalize them much by making them explode less often, but on reflection your option might be better in play. Or what if instead of capping damage at x2 level, make the -1 to the exploding die cumulative, so that d4 weapons have less potential max damage than d8 weapons?</p></blockquote><p></p>
[QUOTE="PhantomNarrator, post: 3452099, member: 39649"] There are two simple ways of fixing that problem. The first would be to change all the 2d4 damage to 1d8 - not my preferred method, but statistically it wouldn't mean that much difference. My preferred option would be to stipulate that you must roll the MAXIMUM damage to benefit from an exploding di(c)e - hence just rolling a 4 on one of those dice doesn't cut it, you would need to roll two 4's. Otherwise, I don't see the argument about not doing it because some weapons are better than others - that's always been the case, hasn't it? Why would anyone waste a feat on a bastard sword, for example, when a long sword or great sword is optimal? The answer would be role-play, right? I don't see the disproportionate effectiveness of weapons as a major issue, especially if I use the latter option. It hasn't been a problem in the Hackmaster game, at any rate. In fact, explosions seem to add a lot of excitement to the game. But your points are well taken. Anyone else have an opinion on the matter? Now this is an interesting idea. It doesn't benefit or penalize multi-dice weapons. I initially figured my option was fair because most if not all of the 2d4 weapons have such devastating crit multipliers it wouldn't penalize them much by making them explode less often, but on reflection your option might be better in play. Or what if instead of capping damage at x2 level, make the -1 to the exploding die cumulative, so that d4 weapons have less potential max damage than d8 weapons? [/QUOTE]
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