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*Pathfinder & Starfinder
Giving the monk more choices: the Mystic, version 1.6 -- post #41
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<blockquote data-quote="Cheiromancer" data-source="post: 2277641" data-attributes="member: 141"><p>Ok, I've spent a few minutes looking over your PDF, and a couple of issues come to mind. </p><p> </p><p>Some nit-picky things:</p><p> </p><p>You use two different terms for what appear to be the same thing: Mystic Power and Mystic Ability.</p><p> </p><p>The Mystic table says that you get a mystic ability every level, and your examples do too; but the text says "At 1st level and every two levels higher than 1st (3rd, 5th, 7th,...), the mystic chooses one power from the table below." I think you need to correct the text.</p><p> </p><p>The empath ability says "as a ranger of level (minimum 1)." The parenthetical remark seems unnecessary.</p><p> </p><p>The Magical Talent ability needs to be clarified. Does the mystic cast divine spells? How are the spell DCs calculated? The caster level? Can a mystic choose a lower level spell in place of a higher level spell? Are there ability pre-requisites, or could a high level mystic with below average wisdom still cast spells? Oh, and I think you are missing the word "have" when you write "A mystic must all the previous magical talents..."</p><p> </p><p>Some suggestions. The first two are editorial:</p><p> </p><p>You might want to add another line to the heading of the Mystic Powers table to clarify that it is "Lvl + Wis Mod" and not "Lvl + Wis", or people might think you are referring to the wisdom score. The text explains it, but a little redundancy would be prudent.</p><p> </p><p>Rearrange the order in which you list powers according to their alphabetical order, not their order of acquisition. It makes them easier to find.</p><p> </p><p>The mystic can't fall as far as a monk can. Maybe add the enhancement bonus to speed to the distance that can be fallen safely. Better yet, add the supernatural component of the speed to the distance. The rationale is that stronger legs can absorb the shock of lengthier falls, and smaller characters (with lower movement rates, and so with a higher supernatural component to their speed) can fall further.</p><p> </p><p>The ability to run on water would be a neat ability for a mystic that has a supernatural movement rate.</p><p> </p><p>Some psionic feats might be a good idea. I don't have my psionics handbook anymore, but IIRC it has movement feats like "up the walls." A chain of feats that end with (short-range) flying like the wuxia films have would be nice.</p><p> </p><p>Consider letting more powers be taken multiple times, either allowing more uses per day or greater effects. Abundant step, empty body, healing talent, magical talent, prowess, resistance and wholeness of body seem likely candidates. </p><p> </p><p>Observations:</p><p> </p><p>This is a great class for meeting prestige class pre-requisites. With the right paths and feats, you can get into all sorts of things.</p><p> </p><p>Diamond body is a pet peeve of mine. I don't think monks should be immune to poison. Consider the martial art characters of Crouching Tiger Hidden Dragon and Kill Bill: Volume 2 who die of poison. I don't know what should replace the ability, but it would please me if it were at least made optional. Maybe give fast movement to all monks at 12th level.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2277641, member: 141"] Ok, I've spent a few minutes looking over your PDF, and a couple of issues come to mind. Some nit-picky things: You use two different terms for what appear to be the same thing: Mystic Power and Mystic Ability. The Mystic table says that you get a mystic ability every level, and your examples do too; but the text says "At 1st level and every two levels higher than 1st (3rd, 5th, 7th,...), the mystic chooses one power from the table below." I think you need to correct the text. The empath ability says "as a ranger of level (minimum 1)." The parenthetical remark seems unnecessary. The Magical Talent ability needs to be clarified. Does the mystic cast divine spells? How are the spell DCs calculated? The caster level? Can a mystic choose a lower level spell in place of a higher level spell? Are there ability pre-requisites, or could a high level mystic with below average wisdom still cast spells? Oh, and I think you are missing the word "have" when you write "A mystic must all the previous magical talents..." Some suggestions. The first two are editorial: You might want to add another line to the heading of the Mystic Powers table to clarify that it is "Lvl + Wis Mod" and not "Lvl + Wis", or people might think you are referring to the wisdom score. The text explains it, but a little redundancy would be prudent. Rearrange the order in which you list powers according to their alphabetical order, not their order of acquisition. It makes them easier to find. The mystic can't fall as far as a monk can. Maybe add the enhancement bonus to speed to the distance that can be fallen safely. Better yet, add the supernatural component of the speed to the distance. The rationale is that stronger legs can absorb the shock of lengthier falls, and smaller characters (with lower movement rates, and so with a higher supernatural component to their speed) can fall further. The ability to run on water would be a neat ability for a mystic that has a supernatural movement rate. Some psionic feats might be a good idea. I don't have my psionics handbook anymore, but IIRC it has movement feats like "up the walls." A chain of feats that end with (short-range) flying like the wuxia films have would be nice. Consider letting more powers be taken multiple times, either allowing more uses per day or greater effects. Abundant step, empty body, healing talent, magical talent, prowess, resistance and wholeness of body seem likely candidates. Observations: This is a great class for meeting prestige class pre-requisites. With the right paths and feats, you can get into all sorts of things. Diamond body is a pet peeve of mine. I don't think monks should be immune to poison. Consider the martial art characters of Crouching Tiger Hidden Dragon and Kill Bill: Volume 2 who die of poison. I don't know what should replace the ability, but it would please me if it were at least made optional. Maybe give fast movement to all monks at 12th level. [/QUOTE]
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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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