Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Giving the monk more choices: the Mystic, version 1.6 -- post #41
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CRGreathouse" data-source="post: 2279122" data-attributes="member: 474"><p>Your suggestions would change what the abilities were intended to do (slightly), but I like the clearer new wording enough to change the mechanics behind them. This is a slight power-up, but I think the class probably needs it.</p><p></p><p></p><p></p><p>Yes, it's intentional. It provides a way for spellcasters to multiclass if they desire, though at a pretty hefty cost (all mystic powers go toward spell slots).</p><p></p><p></p><p></p><p>I made multiclassing possible since there are reasons mystics should have other classes, even with the broadening of the class. I did want to make it hard, though, so I made it a path (with another ability).</p><p></p><p>Similarly, I wanted to keep to the flavor of lawful-only without actually requiring it, so I made several abilities require a lawful alignment. Ethically neutral mystics just get to choose other abilities.</p><p></p><p>Rogue abilities like skill mastery are worth more than a feat in general, and since this was just a low-level mystic power I opted to make it one skill only.</p><p></p><p>The only thing I don't like about Camaraderie is saying "empath path". I couldn't find a good way around it.</p><p></p><p></p><p></p><p>I think that the particulars of the ability make it very flavorful and appropriate. The intent is to make the monk concentrate for a moment before having the door kicked in. It's not always a good thing -- you need to resist the first Will-requiring effect, so even a <em>cure light wounds</em> would trigger this.</p><p></p><p>Slippery mind is a great ability, but it just doesn't seem to fit flavorwise. It seems much more appropriate for the rogue.</p><p></p><p>I'll give this some thought.</p><p></p><p></p><p></p><p>I have a personal vendetta against SR*, so diamond soul will never be an automatic ability in my mystic class. I agree that it's a fair fit in general, although I can't speak to your references -- I saw KB2 once (not a fan) and never even saw Crouching Tiger, Hidden Dragon.</p><p></p><p>* As a DM, I change monsters' feats to include GSP if they're casters, even though I know the PCs don't have SR. As a player, whenever I take casters I take GSP by third level at the latest, with only rare exceptions -- and even then I end up taking it eventually. I don't like the mechanic and I hate to lose a spell to SR in a way that losing them to saves doesn't provoke.</p><p></p><p></p><p></p><p>I really appreciate your comments; you have some great ideas.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2279122, member: 474"] Your suggestions would change what the abilities were intended to do (slightly), but I like the clearer new wording enough to change the mechanics behind them. This is a slight power-up, but I think the class probably needs it. Yes, it's intentional. It provides a way for spellcasters to multiclass if they desire, though at a pretty hefty cost (all mystic powers go toward spell slots). I made multiclassing possible since there are reasons mystics should have other classes, even with the broadening of the class. I did want to make it hard, though, so I made it a path (with another ability). Similarly, I wanted to keep to the flavor of lawful-only without actually requiring it, so I made several abilities require a lawful alignment. Ethically neutral mystics just get to choose other abilities. Rogue abilities like skill mastery are worth more than a feat in general, and since this was just a low-level mystic power I opted to make it one skill only. The only thing I don't like about Camaraderie is saying "empath path". I couldn't find a good way around it. I think that the particulars of the ability make it very flavorful and appropriate. The intent is to make the monk concentrate for a moment before having the door kicked in. It's not always a good thing -- you need to resist the first Will-requiring effect, so even a [i]cure light wounds[/i] would trigger this. Slippery mind is a great ability, but it just doesn't seem to fit flavorwise. It seems much more appropriate for the rogue. I'll give this some thought. I have a personal vendetta against SR*, so diamond soul will never be an automatic ability in my mystic class. I agree that it's a fair fit in general, although I can't speak to your references -- I saw KB2 once (not a fan) and never even saw Crouching Tiger, Hidden Dragon. * As a DM, I change monsters' feats to include GSP if they're casters, even though I know the PCs don't have SR. As a player, whenever I take casters I take GSP by third level at the latest, with only rare exceptions -- and even then I end up taking it eventually. I don't like the mechanic and I hate to lose a spell to SR in a way that losing them to saves doesn't provoke. I really appreciate your comments; you have some great ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Giving the monk more choices: the Mystic, version 1.6 -- post #41
Top