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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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<blockquote data-quote="fuindordm" data-source="post: 2283117" data-attributes="member: 5435"><p>It's looking pretty darn cool, I must say.</p><p></p><p>Some comments;</p><p></p><p>My intention for the death ward ability (Heart of Fire) was that in cases where a save is not normally allowed, the mystic could make a save to negate but not with the +4 bonus. Maybe limiting the power isn't worth the extra verbage to make that clear. What do you think?</p><p></p><p>I like the mechanics for Deep Trance and Walking on Water.</p><p></p><p>Rather than the contemplative path, why not have an artist path that grants the bardic music chain for real, usable on others? This would give them some use for having Perform as a class skill. When I think of a contemplative, I think more of a monk inclined to deep meditation for days at a time, but I'm not sure what you could do with that.</p><p></p><p>Priest path: this is, I think, too good. At least make it so that a mystic needs Wis = 10+spell level, not that most mystics will be neglecting Wis anyway--it powers a lot of their abilities. It just feels wrong to break what is so far a universal rule for no good reason.</p><p></p><p>How about this for the Contemplative path:</p><p>Gain Spot and Listen as class skills, +2 to rank for choosing mystic powers, with a DC 15 Concentration check their meditation is as restful as sleep but they retain full awareness of surroundings.</p><p></p><p>Then Artist:</p><p>Can sing, chant, pray or dance so as to duplicate bardic music effects: countersong, fascinate, inspire courage, inspire competence, and inspire greatness as a bard of equal level. The mystic uses an appropriate perform skill to activate these abilities, and must maintain sufficient ranks in the skill as a bard.</p><p></p><p>I also think that adding spot and listen to the scholar path is inappropriate, and Contemplative seems like a good place for them. Maybe give the scholar path search instead, or else merge Lorekeeper and Scholar which seem somewhat redundant. Bardic Knowledge is entirely in the DM's hands, it's not a very powerful ability after all.</p><p></p><p>The mystic power Prowess is at a very high level for its effect, don't you think?</p><p></p><p>I've already complained about the slow fall ability being part of the core, so I won't do it again. But adding the monk weapons to their proficiencies also seems inappropriate for any but the warrior and killer paths. I'd be inclined to just give them access to simple weapons and no armor proficiencies, and have those two paths add some proficiencies on top of that.</p><p></p><p>I'd like to be able to use this class to represent everything from a peasant spiritual hermit to the warrior-monk traditions--the only unifying theme is a special strength of spirit due to their focus on contemplation, mental and spiritual discipline, as seen in the fixed powers (heart of fire, purity of body, etc.)</p><p></p><p>Benl</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2283117, member: 5435"] It's looking pretty darn cool, I must say. Some comments; My intention for the death ward ability (Heart of Fire) was that in cases where a save is not normally allowed, the mystic could make a save to negate but not with the +4 bonus. Maybe limiting the power isn't worth the extra verbage to make that clear. What do you think? I like the mechanics for Deep Trance and Walking on Water. Rather than the contemplative path, why not have an artist path that grants the bardic music chain for real, usable on others? This would give them some use for having Perform as a class skill. When I think of a contemplative, I think more of a monk inclined to deep meditation for days at a time, but I'm not sure what you could do with that. Priest path: this is, I think, too good. At least make it so that a mystic needs Wis = 10+spell level, not that most mystics will be neglecting Wis anyway--it powers a lot of their abilities. It just feels wrong to break what is so far a universal rule for no good reason. How about this for the Contemplative path: Gain Spot and Listen as class skills, +2 to rank for choosing mystic powers, with a DC 15 Concentration check their meditation is as restful as sleep but they retain full awareness of surroundings. Then Artist: Can sing, chant, pray or dance so as to duplicate bardic music effects: countersong, fascinate, inspire courage, inspire competence, and inspire greatness as a bard of equal level. The mystic uses an appropriate perform skill to activate these abilities, and must maintain sufficient ranks in the skill as a bard. I also think that adding spot and listen to the scholar path is inappropriate, and Contemplative seems like a good place for them. Maybe give the scholar path search instead, or else merge Lorekeeper and Scholar which seem somewhat redundant. Bardic Knowledge is entirely in the DM's hands, it's not a very powerful ability after all. The mystic power Prowess is at a very high level for its effect, don't you think? I've already complained about the slow fall ability being part of the core, so I won't do it again. But adding the monk weapons to their proficiencies also seems inappropriate for any but the warrior and killer paths. I'd be inclined to just give them access to simple weapons and no armor proficiencies, and have those two paths add some proficiencies on top of that. I'd like to be able to use this class to represent everything from a peasant spiritual hermit to the warrior-monk traditions--the only unifying theme is a special strength of spirit due to their focus on contemplation, mental and spiritual discipline, as seen in the fixed powers (heart of fire, purity of body, etc.) Benl [/QUOTE]
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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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