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*Pathfinder & Starfinder
Giving the monk more choices: the Mystic, version 1.6 -- post #41
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<blockquote data-quote="CRGreathouse" data-source="post: 2284701" data-attributes="member: 474"><p>I'm actually fairly proud of the deep trance, but walking on water still leaves me unsatisfied. Maybe it can grant a flat or sliding bonus and change the movement penalties to bonuses -- that would solve a few problems, yes?</p><p></p><p></p><p></p><p>You're working backward from the way I'm working: I wanted a contemplative path, so I found mechanics that could work to simulate it (reasonable powers, plus a mechanic that encourages ranks in Concentration). You're taking these cobbled-together mechanics and trying to fit a path to them. I have no problems with an Artist path, but I do want to have a contemplative if possible -- and unless I can come up with mechanically distinct abilities I won't use the Artist. It is a good thought though, and I like the idea of encouraging Perform (esp. as it's fitting, flavor-wise).</p><p></p><p></p><p></p><p>Compared to the cleric, a priest-path mystic looks pretty shabby. A warrior-priest mystic (same saves) could get 9th-level spells and 2 domains at the cost of half her powers, but only casts one spell per level (versus 5+ per level for the cleric).</p><p></p><p>Removing the Wis requirement doesn't mean anything for powerful characters, but it lets weak and nontraditional characters (think savant path) be useful.</p><p></p><p></p><p></p><p>Your argument is fairly convincing.</p><p></p><p></p><p></p><p>I might lower the level for Prowess, especially now that it's appropriately limited. I might add another ability to Lorekeeper or replace the existing one, I don't know.</p><p></p><p></p><p></p><p>I could do that, but it adds complexity I'd prefer to avoid. I'd rather just give the proficiencies even if they're not strictly needed just to give the option. I mean how many paladins have you seen using punching daggers or sorcerers using sickles?</p><p></p><p>As they stand, the warrior and killer paths are probably 2 of the best 3 pahts out there, so I don't think strengthening them is worthwhile.</p><p></p><p></p><p></p><p>Yes, I agree in principle, and I'd still like to remove slow fall from the core. I just don't know quite how to do it.</p><p></p><p>What if I had two charts of abilities--major and minor--and put slow fall on the minor abilities table? This would give some variety to the way we cost abilities, and would allow us to more easily add abilities and change the power of the class as we test it.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2284701, member: 474"] I'm actually fairly proud of the deep trance, but walking on water still leaves me unsatisfied. Maybe it can grant a flat or sliding bonus and change the movement penalties to bonuses -- that would solve a few problems, yes? You're working backward from the way I'm working: I wanted a contemplative path, so I found mechanics that could work to simulate it (reasonable powers, plus a mechanic that encourages ranks in Concentration). You're taking these cobbled-together mechanics and trying to fit a path to them. I have no problems with an Artist path, but I do want to have a contemplative if possible -- and unless I can come up with mechanically distinct abilities I won't use the Artist. It is a good thought though, and I like the idea of encouraging Perform (esp. as it's fitting, flavor-wise). Compared to the cleric, a priest-path mystic looks pretty shabby. A warrior-priest mystic (same saves) could get 9th-level spells and 2 domains at the cost of half her powers, but only casts one spell per level (versus 5+ per level for the cleric). Removing the Wis requirement doesn't mean anything for powerful characters, but it lets weak and nontraditional characters (think savant path) be useful. Your argument is fairly convincing. I might lower the level for Prowess, especially now that it's appropriately limited. I might add another ability to Lorekeeper or replace the existing one, I don't know. I could do that, but it adds complexity I'd prefer to avoid. I'd rather just give the proficiencies even if they're not strictly needed just to give the option. I mean how many paladins have you seen using punching daggers or sorcerers using sickles? As they stand, the warrior and killer paths are probably 2 of the best 3 pahts out there, so I don't think strengthening them is worthwhile. Yes, I agree in principle, and I'd still like to remove slow fall from the core. I just don't know quite how to do it. What if I had two charts of abilities--major and minor--and put slow fall on the minor abilities table? This would give some variety to the way we cost abilities, and would allow us to more easily add abilities and change the power of the class as we test it. [/QUOTE]
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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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