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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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<blockquote data-quote="fuindordm" data-source="post: 2299667" data-attributes="member: 5435"><p>I think both of the last two posts have very good ideas. A flat bonus equal to movement rate is much more elegant, and it makes good sense to fold the slow fall ability into the same framework.</p><p></p><p>Make a single new abliity that all mystics get:</p><p></p><p>Mystic Ki-netics.</p><p></p><p>OK, that was a bad pun.</p><p></p><p>Mystic Motion:</p><p></p><p>Starting at 2nd level, the mystic learns to use their innate life energy (ki) to enhance their athletic abilities. They gain a +10 bonus to her base movment rate, to her balance and jump skills, and can treat a fall as if it were 10' shorter as long as a wall is within arm's reach that she can use to slow her fall.</p><p></p><p>At 6th level, the bonus to her speed and skills increases to +20 and she can ignore the first 20' of a fall.</p><p></p><p>At 10th level, the mystic begins to sense the world's life energies as well, and can use the currents of ki in nature to enchance her motion; the bonus to speed and skills increases to +30, but any bonus in excess of +20 is treated as a supernatural ability rather than an extraordinary ability. She can ignore the first 30' of a fall, and no longer needs a wall to slow herself.</p><p></p><p>At 14th level, the bonuses and safe falling distance increase to 40, and at 18th level to 50.</p><p>---------------------------</p><p></p><p>Then add a single mystic ability:</p><p></p><p>Cloud Dancing</p><p></p><p>The mystic takes no penalties to balance checks for movement, and makes all jump checks as though they had a running start. In addition, they add their full movement rate (not just the bonus) to balance and jump checks at all times. This may allow them to walk, run or stand on water and fragile branches (DC 90), or clouds (DC 120), or at epic levels even thin air (DC 150), supported by nothing but the shifting currents of ki.</p><p></p><p>-----------------------------</p><p></p><p>This has the advantage of giving all mystics the 'motion' theme (no more inappropriate than slow fall), removing fast movement from the list of mystic powers, and letting you condense the list a bit--some of the upper level abilities are getting too high up there, I think.</p><p></p><p>However, since you're adding a lot to the core abilities of all mystics, it would be appropriate to reduce the number of player-choice mystic powers. You could give them a mystic power at every odd level, and the fixed powers every even level.</p><p></p><p>To sweeten the pot a bit, give them four or five bonus feats at the levels they get a fixed power.</p><p></p><p>The powers table starts this way:</p><p></p><p><0: additional path or bonus feat.</p><p></p><p>The class abilities table looks like this:</p><p></p><p>1: paths, mystic power</p><p>2: mystic motion (+10)</p><p>3: mystic power</p><p>4: still mind, bonus feat</p><p>5: mystic power</p><p>6: mystic motion (+20)</p><p>7: mystic power</p><p>8: purity of body, bonus feat</p><p>9: mystic power</p><p>10: mystic motion (+30)</p><p>11: mystic power</p><p>12: heart of fire, bonus feat</p><p>13: mystic power</p><p>14: mystic motion (+40)</p><p>15: mystic power</p><p>16: timeless body, bonus feat</p><p>17: mystic power</p><p>18: mystic motion (+50)</p><p>19: mystic power</p><p>20: perfect self</p><p></p><p>So you get 4 bonus feats and 10 mystic powers, in addition to the enhanced movement and purely defensive abilities based on your understanding of ki energy, physical and mental discipline. I </p><p>think that's a pretty juicy class, and you get to pick something for your character at almost every</p><p>level.</p><p></p><p>The highest-rated power, spiritual journey, would have a rank of 28--you could get it at 19th level for</p><p>your last mystic power if your Wis is 26. That could happen if you started with a 16, boosted it to</p><p>a 20 as you leveled, and accrued aging bonuses through the venerable category.</p><p></p><p>-----------------------------</p><p></p><p>Other comments: Wholeness of Body and Healing Talent could be condensed into a single mystic ability that can be taken twice, since they have almost the same Wis+Lev requirement.</p><p></p><p>I like Forceful Fists a lot, but perhaps it should be restricted to the Warrior path?</p><p></p><p>Preternatural sense might make a nice bonus power for the contemplative path.</p><p></p><p>I still think Lorekeeper and Scholar are redundant. You already have Free Spirit for giving a choice of class skills.</p><p></p><p>Damage reduction 2/lawful, that can be taken multiple times, could also be a fun power.</p><p></p><p>Finally, it's perfectly all right for more than one power to share the same ranking.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2299667, member: 5435"] I think both of the last two posts have very good ideas. A flat bonus equal to movement rate is much more elegant, and it makes good sense to fold the slow fall ability into the same framework. Make a single new abliity that all mystics get: Mystic Ki-netics. OK, that was a bad pun. Mystic Motion: Starting at 2nd level, the mystic learns to use their innate life energy (ki) to enhance their athletic abilities. They gain a +10 bonus to her base movment rate, to her balance and jump skills, and can treat a fall as if it were 10' shorter as long as a wall is within arm's reach that she can use to slow her fall. At 6th level, the bonus to her speed and skills increases to +20 and she can ignore the first 20' of a fall. At 10th level, the mystic begins to sense the world's life energies as well, and can use the currents of ki in nature to enchance her motion; the bonus to speed and skills increases to +30, but any bonus in excess of +20 is treated as a supernatural ability rather than an extraordinary ability. She can ignore the first 30' of a fall, and no longer needs a wall to slow herself. At 14th level, the bonuses and safe falling distance increase to 40, and at 18th level to 50. --------------------------- Then add a single mystic ability: Cloud Dancing The mystic takes no penalties to balance checks for movement, and makes all jump checks as though they had a running start. In addition, they add their full movement rate (not just the bonus) to balance and jump checks at all times. This may allow them to walk, run or stand on water and fragile branches (DC 90), or clouds (DC 120), or at epic levels even thin air (DC 150), supported by nothing but the shifting currents of ki. ----------------------------- This has the advantage of giving all mystics the 'motion' theme (no more inappropriate than slow fall), removing fast movement from the list of mystic powers, and letting you condense the list a bit--some of the upper level abilities are getting too high up there, I think. However, since you're adding a lot to the core abilities of all mystics, it would be appropriate to reduce the number of player-choice mystic powers. You could give them a mystic power at every odd level, and the fixed powers every even level. To sweeten the pot a bit, give them four or five bonus feats at the levels they get a fixed power. The powers table starts this way: <0: additional path or bonus feat. The class abilities table looks like this: 1: paths, mystic power 2: mystic motion (+10) 3: mystic power 4: still mind, bonus feat 5: mystic power 6: mystic motion (+20) 7: mystic power 8: purity of body, bonus feat 9: mystic power 10: mystic motion (+30) 11: mystic power 12: heart of fire, bonus feat 13: mystic power 14: mystic motion (+40) 15: mystic power 16: timeless body, bonus feat 17: mystic power 18: mystic motion (+50) 19: mystic power 20: perfect self So you get 4 bonus feats and 10 mystic powers, in addition to the enhanced movement and purely defensive abilities based on your understanding of ki energy, physical and mental discipline. I think that's a pretty juicy class, and you get to pick something for your character at almost every level. The highest-rated power, spiritual journey, would have a rank of 28--you could get it at 19th level for your last mystic power if your Wis is 26. That could happen if you started with a 16, boosted it to a 20 as you leveled, and accrued aging bonuses through the venerable category. ----------------------------- Other comments: Wholeness of Body and Healing Talent could be condensed into a single mystic ability that can be taken twice, since they have almost the same Wis+Lev requirement. I like Forceful Fists a lot, but perhaps it should be restricted to the Warrior path? Preternatural sense might make a nice bonus power for the contemplative path. I still think Lorekeeper and Scholar are redundant. You already have Free Spirit for giving a choice of class skills. Damage reduction 2/lawful, that can be taken multiple times, could also be a fun power. Finally, it's perfectly all right for more than one power to share the same ranking. [/QUOTE]
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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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