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General Tabletop Discussion
*Pathfinder & Starfinder
Giving the monk more choices: the Mystic, version 1.6 -- post #41
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<blockquote data-quote="CRGreathouse" data-source="post: 2398664" data-attributes="member: 474"><p>I'm still not sure how I want this to work exactly. I see where you're coming from, but I don't want it to be "+5 on the save to your hardest DC each day" -- I'm trying to replicate a particular flavor effect (without, admittedly, much luck).</p><p></p><p></p><p></p><p>Probably. Certainly the wording is awkward right now. How's this?</p><p></p><p><em>Harness Destructive Energies (Sp):</em> Once per day as a standard action, the mystic can tap into and release fell energies used against her. If in the past round she was targeted with and saved against a negative energy effect or a death effect to which she was not immune, she can use it herself as a standard action. The effect is a ray with a range of the original effect's range (or 10 feet, whichever is better), but is otherwise identical to it (do not recalculate the DC).</p><p></p><p></p><p></p><p>This falls into the category of things that would be fine for a generic class but that I don't want to do, flavorwise. The theory underlying this mechanic is that it's really difficult for the mystic to heal others and few are able to do so. I could accomplish this in many ways: each time grants only a little healing, so you must invest great effort to be good at it; you need another power or powers to take this; the power has an unusually high level + Wis modifier requirement; etc. In general this flavor effect could be ignored (or even turned on its head), or other methods (as those listed) could be chosen.</p><p></p><p>Since it's easy enough for others to change, I'll leave it as it is to better meet my goal. If you like my goal but not my mechanic I'm open to suggestions -- but as far as opening this to other interpretations this is easy enough to skip.</p><p></p><p>In any case, here's my revision -- no changes except those addressing your post.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2398664, member: 474"] I'm still not sure how I want this to work exactly. I see where you're coming from, but I don't want it to be "+5 on the save to your hardest DC each day" -- I'm trying to replicate a particular flavor effect (without, admittedly, much luck). Probably. Certainly the wording is awkward right now. How's this? [i]Harness Destructive Energies (Sp):[/i] Once per day as a standard action, the mystic can tap into and release fell energies used against her. If in the past round she was targeted with and saved against a negative energy effect or a death effect to which she was not immune, she can use it herself as a standard action. The effect is a ray with a range of the original effect's range (or 10 feet, whichever is better), but is otherwise identical to it (do not recalculate the DC). This falls into the category of things that would be fine for a generic class but that I don't want to do, flavorwise. The theory underlying this mechanic is that it's really difficult for the mystic to heal others and few are able to do so. I could accomplish this in many ways: each time grants only a little healing, so you must invest great effort to be good at it; you need another power or powers to take this; the power has an unusually high level + Wis modifier requirement; etc. In general this flavor effect could be ignored (or even turned on its head), or other methods (as those listed) could be chosen. Since it's easy enough for others to change, I'll leave it as it is to better meet my goal. If you like my goal but not my mechanic I'm open to suggestions -- but as far as opening this to other interpretations this is easy enough to skip. In any case, here's my revision -- no changes except those addressing your post. [/QUOTE]
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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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