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*Pathfinder & Starfinder
Giving the monk more choices: the Mystic, version 1.6 -- post #41
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<blockquote data-quote="Cheiromancer" data-source="post: 2399510" data-attributes="member: 141"><p>That sounds just perfect. The power will almost always give at least a +10 bonus, so the only time it will be lost is if it had converted a failed save into a successful one; that represents a fair benefit for the use of a power. </p><p></p><p>Although it is possible for a character to lose her use of focused mind when she would have made the save anyway. E.g. 18 starting wisdom, savant path, 8th or 9th level. Base will save is +10, and focused mind gives a +9. Say she rolls a 10 vs a DC 20 effect. She loses the focused mind bonus even though she didn't need to use it. However, I don't think this will happen often enough to be a problem. Flavorwise it can be justified by saying that that the razor-thin margin of success was close enough to failure to disrupt a newly acquired power.</p><p></p><p>Conversely, higher level mystics could get repeated benefits from focused mind. A 16th level mystic gets +13. If she makes her save by +11, it means she would have failed without her focused mind; but the focused mind still stays around. Flavorwise they are firmly enough grounded in their powers that only the most serious attacks can shake their focus.</p><p></p><p>So yeah, I would solidly endorse it.</p><p></p><p>Incidentally, your use of the fast movement power has grown on me. A character basically needs to take it 3 times for the ability to run on water to become practical, but for many mystics whose level+wis mod is between 3 and 9 there won't a whole lot of competing options. They would probably take evasion, and maybe wholeness of body, but I could see a lot of people figuring that they can get magic weapons cheaply enough, don't need to be able to take 10 on skill checks, and haven't taken the priest path. And of course if you have the spring attack feat a 60+ movement rate would be very handy. Once you have a 60 speed then improving your slow fall ability starts to become a factor, as does the prospect of being able to run on clouds. The marginal utility remains reasonably high, despite the opportunity cost. I was concerned at first that the ability was too weak, but now I think it is a very finely balanced power for its rank.</p><p></p><p>Of course, if you had a last minute conversion and changed the mechanic as suggested in post 26 (and included the wuxia power!) I would not be displeased. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Although then you would have 31 powers, which is not a nice number. Maybe slip in spell turning (or redirection) as a high level power that has diamond soul as a pre-requisite? It would be the same kind of flavor as harness destructive energies.</p><p></p><p>BTW, are you satisfied with calling it "harness destructive energies"? It doesn't have quite the same flavor as "diamond body" or "heart of fire". How about "displace death"? BTW, it's nice that a character would get this ability close to the point of her career when she gets the perfect self power. Both have the flavor of reducing and transforming the character's mortality.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2399510, member: 141"] That sounds just perfect. The power will almost always give at least a +10 bonus, so the only time it will be lost is if it had converted a failed save into a successful one; that represents a fair benefit for the use of a power. Although it is possible for a character to lose her use of focused mind when she would have made the save anyway. E.g. 18 starting wisdom, savant path, 8th or 9th level. Base will save is +10, and focused mind gives a +9. Say she rolls a 10 vs a DC 20 effect. She loses the focused mind bonus even though she didn't need to use it. However, I don't think this will happen often enough to be a problem. Flavorwise it can be justified by saying that that the razor-thin margin of success was close enough to failure to disrupt a newly acquired power. Conversely, higher level mystics could get repeated benefits from focused mind. A 16th level mystic gets +13. If she makes her save by +11, it means she would have failed without her focused mind; but the focused mind still stays around. Flavorwise they are firmly enough grounded in their powers that only the most serious attacks can shake their focus. So yeah, I would solidly endorse it. Incidentally, your use of the fast movement power has grown on me. A character basically needs to take it 3 times for the ability to run on water to become practical, but for many mystics whose level+wis mod is between 3 and 9 there won't a whole lot of competing options. They would probably take evasion, and maybe wholeness of body, but I could see a lot of people figuring that they can get magic weapons cheaply enough, don't need to be able to take 10 on skill checks, and haven't taken the priest path. And of course if you have the spring attack feat a 60+ movement rate would be very handy. Once you have a 60 speed then improving your slow fall ability starts to become a factor, as does the prospect of being able to run on clouds. The marginal utility remains reasonably high, despite the opportunity cost. I was concerned at first that the ability was too weak, but now I think it is a very finely balanced power for its rank. Of course, if you had a last minute conversion and changed the mechanic as suggested in post 26 (and included the wuxia power!) I would not be displeased. ;) Although then you would have 31 powers, which is not a nice number. Maybe slip in spell turning (or redirection) as a high level power that has diamond soul as a pre-requisite? It would be the same kind of flavor as harness destructive energies. BTW, are you satisfied with calling it "harness destructive energies"? It doesn't have quite the same flavor as "diamond body" or "heart of fire". How about "displace death"? BTW, it's nice that a character would get this ability close to the point of her career when she gets the perfect self power. Both have the flavor of reducing and transforming the character's mortality. [/QUOTE]
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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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