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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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<blockquote data-quote="CRGreathouse" data-source="post: 2415555" data-attributes="member: 474"><p>In my first post I have several feats designed for unarmed combat, replacing the core monk abilities as well as the Improved Unarmed Strike feat. (I've copied these into this post for ease of reference.) Mystics that want these abilities take them as feats, using their every-other-level "mystic power or bonus feat". Remember, if you're on the Warrior path your Base Attack is effectively the same as a fighter's for the purpose of feats, so these aren't as hard to qualify for as they would otherwise seem.</p><p></p><p>My reasoning was that I didn't want all mystics to be unarmed combatants -- some might be pacifists, while others might train with the katana or sai. If you want all mystics to be unarmed fighters you can just give them each of these feats instead of "mystic power or bonus feat" at appropriate levels, waiving requirements. Cheiromancer and I were just discussing the flexibility of the class in this regard a few posts above -- there's a lot a DM can do with a little tweaking.</p><p></p><p><span style="font-size: 12px">Guarded Unarmed Strike</span> [Fighter]</p><p><strong>Benefit:</strong> You are considered to be armed even when unarmed—that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.</p><p>Additionally, your unarmed damage increases to 1d4 as a Medium creature (adjusted for size).</p><p><strong>Normal:</strong> Without this feat, you are considered unarmed when attacking with an unarmed strike.</p><p></p><p><span style="font-size: 12px">Lethal Unarmed Strike</span> [Fighter]</p><p><strong>Prerequisites:</strong> Guarded Unarmed Strike.</p><p><strong>Benefit:</strong> Your unarmed strikes can deal normal or subdual damage, at your option.</p><p>Additionally, your unarmed damage increases to 1d6 as a Medium creature (adjusted for size).</p><p><strong>Normal:</strong> Without this feat, you can deal subdual damage at no penalty or normal damage at a –4 penalty.</p><p></p><p><span style="font-size: 12px">Flurry of Blows</span> [Fighter]</p><p>You strike with a flurry of blows at the expense of accuracy.</p><p><strong>Prerequisites:</strong> Dex 13, Guarded Unarmed Strike, Lethal Unarmed Strike.</p><p><strong>Benefit:</strong> When unarmed or using a kama, nunchaku, quarterstaff, sai, shuriken, siangham, or natural weapon, you may take an extra attack at your highest attack bonus. If you do, all attacks this round suffer a –2 penalty.</p><p></p><p><span style="font-size: 12px">Improved Flurry of Blows</span> [Fighter]</p><p><strong>Prerequisites:</strong> Dex 13, Flurry of Blows, Guarded Unarmed Strike, Lethal Unarmed Strike, base attack +5.</p><p><strong>Benefit:</strong> When you flurry, your attacks suffer a –1 penalty instead of a –2 penalty.</p><p>Additionally, your unarmed damage increases to 1d8 as a Medium creature (adjusted for size).</p><p></p><p><span style="font-size: 12px">Greater Flurry of Blows</span> [Fighter]</p><p><strong>Prerequisites:</strong> Dex 13, Flurry of Blows, Guarded Unarmed Strike, Improved Flurry of Blows, Lethal Unarmed Strike, base attack +9.</p><p><strong>Benefit:</strong> You suffer no attack penalty when you flurry.</p><p>Additionally, your unarmed damage increases to 1d10 as a Medium creature (adjusted for size).</p><p></p><p><span style="font-size: 12px">Supreme Flurry of Blows</span> [Fighter]</p><p><strong>Prerequisites:</strong> Dex 17, Flurry of Blows, Greater Flurry of Blows, Guarded Unarmed Strike, Improved Flurry of Blows, Lethal Unarmed Strike, base attack +12.</p><p><strong>Benefit:</strong> When you flurry, you make two extra attacks at your highest bonus instad of one.</p><p>Additionally, your unarmed damage increases to 2d6 as a Medium creature (adjusted for size).</p><p></p><p><span style="font-size: 12px">Fists of Iron</span> [Fighter]</p><p><strong>Prerequisites:</strong> Str 13, Guarded Unarmed Strike, Lethal Unarmed Strike, Power Attack, base attack +15.</p><p><strong>Benefit:</strong> Your unarmed damage increases to 2d8 as a Medium creature (adjusted for size).</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2415555, member: 474"] In my first post I have several feats designed for unarmed combat, replacing the core monk abilities as well as the Improved Unarmed Strike feat. (I've copied these into this post for ease of reference.) Mystics that want these abilities take them as feats, using their every-other-level "mystic power or bonus feat". Remember, if you're on the Warrior path your Base Attack is effectively the same as a fighter's for the purpose of feats, so these aren't as hard to qualify for as they would otherwise seem. My reasoning was that I didn't want all mystics to be unarmed combatants -- some might be pacifists, while others might train with the katana or sai. If you want all mystics to be unarmed fighters you can just give them each of these feats instead of "mystic power or bonus feat" at appropriate levels, waiving requirements. Cheiromancer and I were just discussing the flexibility of the class in this regard a few posts above -- there's a lot a DM can do with a little tweaking. [size=3]Guarded Unarmed Strike[/size] [Fighter] [b]Benefit:[/b] You are considered to be armed even when unarmed—that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. Additionally, your unarmed damage increases to 1d4 as a Medium creature (adjusted for size). [b]Normal:[/b] Without this feat, you are considered unarmed when attacking with an unarmed strike. [size=3]Lethal Unarmed Strike[/size] [Fighter] [b]Prerequisites:[/b] Guarded Unarmed Strike. [b]Benefit:[/b] Your unarmed strikes can deal normal or subdual damage, at your option. Additionally, your unarmed damage increases to 1d6 as a Medium creature (adjusted for size). [b]Normal:[/b] Without this feat, you can deal subdual damage at no penalty or normal damage at a –4 penalty. [size=3]Flurry of Blows[/size] [Fighter] You strike with a flurry of blows at the expense of accuracy. [b]Prerequisites:[/b] Dex 13, Guarded Unarmed Strike, Lethal Unarmed Strike. [b]Benefit:[/b] When unarmed or using a kama, nunchaku, quarterstaff, sai, shuriken, siangham, or natural weapon, you may take an extra attack at your highest attack bonus. If you do, all attacks this round suffer a –2 penalty. [size=3]Improved Flurry of Blows[/size] [Fighter] [b]Prerequisites:[/b] Dex 13, Flurry of Blows, Guarded Unarmed Strike, Lethal Unarmed Strike, base attack +5. [b]Benefit:[/b] When you flurry, your attacks suffer a –1 penalty instead of a –2 penalty. Additionally, your unarmed damage increases to 1d8 as a Medium creature (adjusted for size). [size=3]Greater Flurry of Blows[/size] [Fighter] [b]Prerequisites:[/b] Dex 13, Flurry of Blows, Guarded Unarmed Strike, Improved Flurry of Blows, Lethal Unarmed Strike, base attack +9. [b]Benefit:[/b] You suffer no attack penalty when you flurry. Additionally, your unarmed damage increases to 1d10 as a Medium creature (adjusted for size). [size=3]Supreme Flurry of Blows[/size] [Fighter] [b]Prerequisites:[/b] Dex 17, Flurry of Blows, Greater Flurry of Blows, Guarded Unarmed Strike, Improved Flurry of Blows, Lethal Unarmed Strike, base attack +12. [b]Benefit:[/b] When you flurry, you make two extra attacks at your highest bonus instad of one. Additionally, your unarmed damage increases to 2d6 as a Medium creature (adjusted for size). [size=3]Fists of Iron[/size] [Fighter] [b]Prerequisites:[/b] Str 13, Guarded Unarmed Strike, Lethal Unarmed Strike, Power Attack, base attack +15. [b]Benefit:[/b] Your unarmed damage increases to 2d8 as a Medium creature (adjusted for size). [/QUOTE]
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Giving the monk more choices: the Mystic, version 1.6 -- post #41
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