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Giving Way of 4 Elements Passive abilities, thoughts?
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<blockquote data-quote="UnknownDyson" data-source="post: 6993049" data-attributes="member: 6801369"><p>I am currently playing an air genasi monk. I'm currently level 3 but I've play tested this subclass before. Fists of Unbroken Air may seem kind of broken but making your unarmed attacks ranged will give you disadvantage if your opponent/target is within 5 feet of you. Spending a ki point to prone them also doesnt grant you advantage because of that. The ability is still nice because it gives you ranged capability with a potential prone. What issues did you have? </p><p></p><p>Eyes of Fire does seem a little OP but it only lasts a minute, true sight can still be foiled with obscurement from things like smoke and fog. And if you look at it like thermal vision (which, really that's what it is) you can play tricks on the pc because they can only see heat. Or simply not include it, truesight for a minute at 6th level might be too much. There are ways to use this against the PC though. </p><p></p><p>IImpenetrable Iron Tortoise shell would be fine if it wasn't for the part where it says that the target takes damage not absorbed by the deflect missle feature. You can alter it to make it do flat damage or simply remove it. </p><p></p><p>One with the Tides is pretty niche, if you're running an aquatic campaign something like this would be pretty powerful but if you were playing a triton monk than you would have all of this sans blindsight perpetually anyway.</p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="UnknownDyson, post: 6993049, member: 6801369"] I am currently playing an air genasi monk. I'm currently level 3 but I've play tested this subclass before. Fists of Unbroken Air may seem kind of broken but making your unarmed attacks ranged will give you disadvantage if your opponent/target is within 5 feet of you. Spending a ki point to prone them also doesnt grant you advantage because of that. The ability is still nice because it gives you ranged capability with a potential prone. What issues did you have? Eyes of Fire does seem a little OP but it only lasts a minute, true sight can still be foiled with obscurement from things like smoke and fog. And if you look at it like thermal vision (which, really that's what it is) you can play tricks on the pc because they can only see heat. Or simply not include it, truesight for a minute at 6th level might be too much. There are ways to use this against the PC though. IImpenetrable Iron Tortoise shell would be fine if it wasn't for the part where it says that the target takes damage not absorbed by the deflect missle feature. You can alter it to make it do flat damage or simply remove it. One with the Tides is pretty niche, if you're running an aquatic campaign something like this would be pretty powerful but if you were playing a triton monk than you would have all of this sans blindsight perpetually anyway. What are your thoughts? [/QUOTE]
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Giving Way of 4 Elements Passive abilities, thoughts?
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