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General Tabletop Discussion
*Dungeons & Dragons
Giving Way of 4 Elements Passive abilities, thoughts?
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<blockquote data-quote="cooperjer" data-source="post: 6993091" data-attributes="member: 6862150"><p>@ UnknownDyson</p><p>Concerns with Fist of Unbroken Air: It's not an attack as you describe. The text in your link details it as a Strength save. My primary concern is adding 2X monk level to the damage. I feel the 2d10 damage for 2 ki plus and additional 2d10 for each ki after limited by the max ki spent by level is about right. The bonus damage from the Wisdom modifier may or may not be significant. I would need to run some calcs to compare to similar features/spells.</p><p></p><p>Concerns with Eyes of Fire: This introduces infravision as a sense type. Infravision is not detailed in the PHB, thus it's now more subjective to my whim and the players cannot read my mind to know if I feel heat transfers well through any substance. I would prefer to link it to an existing sense detailed in the PHB or MM.</p><p></p><p>Concerns with Impenetrable Iron Tortoise: I would need to check the Deflect Missiles feature to be sure, but as written this discipline allows the monk to deflect magic attacks and boulders or tree trunks. I believe the Deflect Missiles feature allows the monk to deflect a weapon attack that has a projectile that they can fit in their hand. I would prefer to limit to weapon attacks. I'm okay with removing the size limit. I'm also trying to wrap my head around the 30-ft radius. In my game I would prefer this to be smaller. I'm not sure how much smaller, but 30-ft, intuitively, feels too big.</p><p></p><p>Concerns with Changing the Tide: You made comments about One with Tides; not this 17th level discipline. The text of this discipline mixes attack with save. I would remove the save aspect of the discipline. As written it would allow a monk to move fireball damage to an adjacent creature.</p><p></p><p>I'm thinking of bringing this into my game. I don't have a monk player now, but the last monk in my game was a Way of the Four Elements monk. The player and I both struggled with making the design work and feel fun but not put the Barbarian to shame in damage absorption or put the Sorcerer to shame in ranged damage output. This design seems to give them some versatility and still allow other classes to shine where the player expects them to.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 6993091, member: 6862150"] @ UnknownDyson Concerns with Fist of Unbroken Air: It's not an attack as you describe. The text in your link details it as a Strength save. My primary concern is adding 2X monk level to the damage. I feel the 2d10 damage for 2 ki plus and additional 2d10 for each ki after limited by the max ki spent by level is about right. The bonus damage from the Wisdom modifier may or may not be significant. I would need to run some calcs to compare to similar features/spells. Concerns with Eyes of Fire: This introduces infravision as a sense type. Infravision is not detailed in the PHB, thus it's now more subjective to my whim and the players cannot read my mind to know if I feel heat transfers well through any substance. I would prefer to link it to an existing sense detailed in the PHB or MM. Concerns with Impenetrable Iron Tortoise: I would need to check the Deflect Missiles feature to be sure, but as written this discipline allows the monk to deflect magic attacks and boulders or tree trunks. I believe the Deflect Missiles feature allows the monk to deflect a weapon attack that has a projectile that they can fit in their hand. I would prefer to limit to weapon attacks. I'm okay with removing the size limit. I'm also trying to wrap my head around the 30-ft radius. In my game I would prefer this to be smaller. I'm not sure how much smaller, but 30-ft, intuitively, feels too big. Concerns with Changing the Tide: You made comments about One with Tides; not this 17th level discipline. The text of this discipline mixes attack with save. I would remove the save aspect of the discipline. As written it would allow a monk to move fireball damage to an adjacent creature. I'm thinking of bringing this into my game. I don't have a monk player now, but the last monk in my game was a Way of the Four Elements monk. The player and I both struggled with making the design work and feel fun but not put the Barbarian to shame in damage absorption or put the Sorcerer to shame in ranged damage output. This design seems to give them some versatility and still allow other classes to shine where the player expects them to. [/QUOTE]
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Giving Way of 4 Elements Passive abilities, thoughts?
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