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General Tabletop Discussion
*Pathfinder & Starfinder
Giving wizards more control...through cantrips?
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<blockquote data-quote="Khuxan" data-source="post: 4659900" data-attributes="member: 38801"><p>Does Cantrip-Up allow you to use a Cantrip Expertise or Cantrip Mastery, or just the at-will iteration of a cantrip?</p><p></p><p>For Cantrip Focus, are Expertises and Masteries included for the sake of the defence bonus?</p><p></p><p>I don't think many people will use <em>resonance</em> at the cost of a feat and a standard action - one square of difficult terrain is rarely going to be a huge disadvantage. What if it was a minor action instead?</p><p></p><p>Light Expertise's powers grant a sizeable benefit - perhaps too much of a benefit. </p><p></p><p>I think Cantrip Mastery has been improved sufficiently. </p><p></p><p>Light Mastery allows you to use <em>light</em> as a free action if surprised - what if you're not surprised? <em>Nova</em> is a very powerful ability - at the very least it needs an attack roll. It should also have its area reduced to burst 1 or even just 1 square, in my opinion. Remember these are extra powers, not replacing any.</p><p></p><p>I would like the text to be a little clearer on when cantrip means "just the at-wills" and when it means at-will, encounter and daily powers.</p><p></p><p></p><p></p><p>One of my favourite aspects of the retraining rules is that lower-powered feats can be replaced by higher-powered replacements as a character gains levels. That said, I think you've improved the feats to the point where this is no longer necessary.</p><p></p><p>The formatting is a definite improvement.</p></blockquote><p></p>
[QUOTE="Khuxan, post: 4659900, member: 38801"] Does Cantrip-Up allow you to use a Cantrip Expertise or Cantrip Mastery, or just the at-will iteration of a cantrip? For Cantrip Focus, are Expertises and Masteries included for the sake of the defence bonus? I don't think many people will use [i]resonance[/i] at the cost of a feat and a standard action - one square of difficult terrain is rarely going to be a huge disadvantage. What if it was a minor action instead? Light Expertise's powers grant a sizeable benefit - perhaps too much of a benefit. I think Cantrip Mastery has been improved sufficiently. Light Mastery allows you to use [i]light[/i] as a free action if surprised - what if you're not surprised? [i]Nova[/i] is a very powerful ability - at the very least it needs an attack roll. It should also have its area reduced to burst 1 or even just 1 square, in my opinion. Remember these are extra powers, not replacing any. I would like the text to be a little clearer on when cantrip means "just the at-wills" and when it means at-will, encounter and daily powers. One of my favourite aspects of the retraining rules is that lower-powered feats can be replaced by higher-powered replacements as a character gains levels. That said, I think you've improved the feats to the point where this is no longer necessary. The formatting is a definite improvement. [/QUOTE]
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Giving wizards more control...through cantrips?
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