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Giving wizards more control...through cantrips?
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<blockquote data-quote="ravenheart" data-source="post: 4660500" data-attributes="member: 72088"><p>Just the <strong>cantrip</strong>, see below.</p><p></p><p></p><p>No, see below.</p><p></p><p></p><p>I agree with you that it is situational, but so are all of the powers. <em>Resonance</em> is very much <strong>a control effect</strong>; it is great when you are battling a throng of monsters coming down a narrow corridor or when faced with a quick skirmisher. <em>Resonance</em> could also be used to tremendous effect on a fragile large, or even huge, object. And note that the slowed condition is not dependant on the object shattering, but rather an ambient effect due to the strong vibrations emanating from the object! That said, I changed it to a move action, ok?</p><p></p><p></p><p>Ok? Please explain.</p><p></p><p></p><p>Good, but could it be taken further? I'm asking because I just tweaked it again, and I gave Prestidigitation Mastery an even greater bump.</p><p></p><p></p><p>My mistake, fixed it now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>I'm not so sure I agree with you, my reasons being:</p><p>1) It is a <strong>daily </strong>power,</p><p>2) It targets an <strong>unoccupied</strong> square</p><p>3) It affects <strong>all creatures</strong> (not just enemies)</p><p>4) It requires a <strong>paragon </strong>feat</p><p>5) It requires <strong>2 feats </strong>and <strong>Cha 13</strong> (not an ability score wizards tend to favour)</p><p>None the less, I cleared up the range and effect lines and reduced the affected area as well.</p><p></p><p></p><p>A cantrip is <strong>not </strong>the same as a Cantrip Expertise or Mastery power. I think it is very clear that the Cantrip Expertise and Mastery feats grant <strong>feat powers</strong>, which is an entirely different thing than cantrips per se. How would you phrase it if you think it still needs clarification?</p><p></p><p></p><p>I agree, but what I got hung up on was that you seemed to encourage the idea of a <strong>single </strong>high-level feat that would replace a bunch of low-level ones in terms of function. Thus the low-level feats would have to be retrained level-by-level, as they would be useless now that there was one feat that did it all! But I digress, I just wanted to make myself clear.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>Good, glad you like it!</p><p></p><p>Anyway, here is the new tweaked version 2.2!</p></blockquote><p></p>
[QUOTE="ravenheart, post: 4660500, member: 72088"] Just the [B]cantrip[/B], see below. No, see below. I agree with you that it is situational, but so are all of the powers. [I]Resonance[/I] is very much [B]a control effect[/B]; it is great when you are battling a throng of monsters coming down a narrow corridor or when faced with a quick skirmisher. [I]Resonance[/I] could also be used to tremendous effect on a fragile large, or even huge, object. And note that the slowed condition is not dependant on the object shattering, but rather an ambient effect due to the strong vibrations emanating from the object! That said, I changed it to a move action, ok? Ok? Please explain. Good, but could it be taken further? I'm asking because I just tweaked it again, and I gave Prestidigitation Mastery an even greater bump. My mistake, fixed it now. :p I'm not so sure I agree with you, my reasons being: 1) It is a [B]daily [/B]power, 2) It targets an [B]unoccupied[/B] square 3) It affects [B]all creatures[/B] (not just enemies) 4) It requires a [B]paragon [/B]feat 5) It requires [B]2 feats [/B]and [B]Cha 13[/B] (not an ability score wizards tend to favour) None the less, I cleared up the range and effect lines and reduced the affected area as well. A cantrip is [B]not [/B]the same as a Cantrip Expertise or Mastery power. I think it is very clear that the Cantrip Expertise and Mastery feats grant [B]feat powers[/B], which is an entirely different thing than cantrips per se. How would you phrase it if you think it still needs clarification? I agree, but what I got hung up on was that you seemed to encourage the idea of a [B]single [/B]high-level feat that would replace a bunch of low-level ones in terms of function. Thus the low-level feats would have to be retrained level-by-level, as they would be useless now that there was one feat that did it all! But I digress, I just wanted to make myself clear.:p Good, glad you like it! Anyway, here is the new tweaked version 2.2! [/QUOTE]
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