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Giving yourself treasure... Is there anything wrong with this?
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<blockquote data-quote="ARandomGod" data-source="post: 1538261" data-attributes="member: 17296"><p>I don't have any problem at all with placing items that would be ideal for your character in a campaign. As long as you aren't doing it a lot, as long as it makes sense... And hell, if you want to do it without getting party approval before hand, for story reasons, you can ask about it later and have the item lost or destroyed if they vote against it.</p><p></p><p>Now, speaking of liquid power.... (Eyes glint evilly)</p><p>I agree. Have some. And have a decive for GETTING this power. From other people. </p><p></p><p>Whether they're willing or unwilling is dependant solely on how evil or not the wizard is.</p><p></p><p>And I think that draining unwilling people of XP for your own fun and profit is pretty evil. On the other hand, I don't see anything wrong with draining willing people of XP to make items for them. HEll, I don't even see anything wrong with charging a 10% XP markup. It might even be mandatory, in that the item only distills XP in set amounts, so that there is naturally a little "profit" XP left around.</p><p></p><p>Could help your character catch up with the others XP wise. Now you can use the profit to make your own, and have them pay for theirs. </p><p></p><p>And, yes, I did once make just such an item. It stored the XP in itself, in gems, sort of like the "capture the soul" spells of yore, and it took the XP in batches of 100. 100 per second of use. We were fighting to kill off an evil artificer. He was really really hard to destroy. ... He used that item to suck XP from captured enemies and from allies that got to powerful. We never did get that item, or kill him, but we did get a prelliminary item he made during research that needed a willing subject to donate the XP. Vewry very useful. And no more having the mage be the parties bitch for making items.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1538261, member: 17296"] I don't have any problem at all with placing items that would be ideal for your character in a campaign. As long as you aren't doing it a lot, as long as it makes sense... And hell, if you want to do it without getting party approval before hand, for story reasons, you can ask about it later and have the item lost or destroyed if they vote against it. Now, speaking of liquid power.... (Eyes glint evilly) I agree. Have some. And have a decive for GETTING this power. From other people. Whether they're willing or unwilling is dependant solely on how evil or not the wizard is. And I think that draining unwilling people of XP for your own fun and profit is pretty evil. On the other hand, I don't see anything wrong with draining willing people of XP to make items for them. HEll, I don't even see anything wrong with charging a 10% XP markup. It might even be mandatory, in that the item only distills XP in set amounts, so that there is naturally a little "profit" XP left around. Could help your character catch up with the others XP wise. Now you can use the profit to make your own, and have them pay for theirs. And, yes, I did once make just such an item. It stored the XP in itself, in gems, sort of like the "capture the soul" spells of yore, and it took the XP in batches of 100. 100 per second of use. We were fighting to kill off an evil artificer. He was really really hard to destroy. ... He used that item to suck XP from captured enemies and from allies that got to powerful. We never did get that item, or kill him, but we did get a prelliminary item he made during research that needed a willing subject to donate the XP. Vewry very useful. And no more having the mage be the parties bitch for making items. [/QUOTE]
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Giving yourself treasure... Is there anything wrong with this?
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