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Glacier Beast, Level 11 Solo
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<blockquote data-quote="Mesh Hong" data-source="post: 4623793" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">On the whole I quite like the beast.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Here are my thoughts:</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I calculate HPs to be 580, bloodied 290</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">I would place the defences as something like:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">AC 27; Fortitude 27; Reflex 22; Will 25</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I would change this to 1d10+6 damage (22 strength is +6 damage)</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This seems pretty strong for an at will attack, I would consider dropping it to attack +13 vs. Reflex and 3d6+6 damage or maybe 2d8+6 damage.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I think this would be too strong as an encounter power but as an at will it seems unfair. The maximum high end damage with an at will power this guy should be capable of is 3d6+6. (maybe 3d8+6 if he were a brute). But this power is doing 2d8+5+2d6 and slow and 5 ongoing cold.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Then you add on the fail 2 saves and you die and it all gets a bit too much. It is not that uncommon for PCs to fail 2 saves in a row. I would consider changing this to something like 10 ongoing cold damage and stunned (save ends both, -2 penalty to save)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">But really I think this whole power should be redesigned, with the disease (which I like) being transmitted by more attacks, especially the Maw attack.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If I thought Piercing Horn attack was too much as an at will standard then I think 3 attacks with it in a single turn whilst shifting about freely will cause your <em>players</em> to riot. (and I wouldn’t blame them)</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This seems OK, I would probably change it to Close Blast 5; +13 vs. Fortitude (maybe reflex would be better for a breath attack); 2d6+2 cold damage (the +2 from its dexterity stat, though you could keep the +5 from its constitution)</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a really good idea for a power, double move seems like a long way but as it doesn’t appear to do any damage with the attack it isn’t unbalanced.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Maybe you could reduce it to a standard move distance and include it in the trample attack.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I know from this post I do seem to be commenting on every aspect of the creature but I do like it as a concept, and with a bit of work it could make up part of a great encounter.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4623793, member: 73463"] [FONT=Verdana][COLOR=white]On the whole I quite like the beast.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Here are my thoughts:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I calculate HPs to be 580, bloodied 290[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I would place the defences as something like:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]AC 27; Fortitude 27; Reflex 22; Will 25[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I would change this to 1d10+6 damage (22 strength is +6 damage)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This seems pretty strong for an at will attack, I would consider dropping it to attack +13 vs. Reflex and 3d6+6 damage or maybe 2d8+6 damage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I think this would be too strong as an encounter power but as an at will it seems unfair. The maximum high end damage with an at will power this guy should be capable of is 3d6+6. (maybe 3d8+6 if he were a brute). But this power is doing 2d8+5+2d6 and slow and 5 ongoing cold.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Then you add on the fail 2 saves and you die and it all gets a bit too much. It is not that uncommon for PCs to fail 2 saves in a row. I would consider changing this to something like 10 ongoing cold damage and stunned (save ends both, -2 penalty to save)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]But really I think this whole power should be redesigned, with the disease (which I like) being transmitted by more attacks, especially the Maw attack.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If I thought Piercing Horn attack was too much as an at will standard then I think 3 attacks with it in a single turn whilst shifting about freely will cause your [I]players[/I] to riot. (and I wouldn’t blame them)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This seems OK, I would probably change it to Close Blast 5; +13 vs. Fortitude (maybe reflex would be better for a breath attack); 2d6+2 cold damage (the +2 from its dexterity stat, though you could keep the +5 from its constitution)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This is a really good idea for a power, double move seems like a long way but as it doesn’t appear to do any damage with the attack it isn’t unbalanced.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Maybe you could reduce it to a standard move distance and include it in the trample attack.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I know from this post I do seem to be commenting on every aspect of the creature but I do like it as a concept, and with a bit of work it could make up part of a great encounter.[/COLOR][/FONT] [/QUOTE]
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Glacier Beast, Level 11 Solo
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