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General Tabletop Discussion
*Dungeons & Dragons
Gladiator = Weapon Master
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<blockquote data-quote="mellored" data-source="post: 9738363" data-attributes="member: 6801209"><p>Sure, but they aren't really new. They are rehashed.</p><p></p><p>Topped = Trip Attack</p><p>Vex = Distracting Strike</p><p>Sap = Goading Attack</p><p>Cleave = Sweeping Attack</p><p>Push = Pushing Attack</p><p>Slow = ... this one doesn't have an equivalent.</p><p></p><p>Really, it's the non-weapon-masteris add-ons that make it at least somewhat different. Advantage on your next save, restricting action or bonus action, disadvantage on next save are all new.</p><p></p><p>Though none of that really does anything to "awe and intimidate the audience". There's nothing close to charm or frightened people who see you fight.</p><p></p><p>IMO, Gladator should be something like...</p><p></p><p>Brutality: When you kill a creature or critically hit, choose either Shock or Awe.</p><p>Shock: Each creature of your choice who can see you must make a Wisdom save or be frightened until the start of your next turn.</p><p>Awe: Each creature of your choice who can see you gains temporary hit points equal to half your fighter level + Cha.</p><p></p><p></p><p>The DC only applies to Topple. None of the other stuff has a save.</p><p></p><p>And the level 18 feature only is used on a failed save, so can just spam it 3+ times a turn until it works. Making DC mostly irrelevant, assuming you don't have 20 Cha anyways.</p></blockquote><p></p>
[QUOTE="mellored, post: 9738363, member: 6801209"] Sure, but they aren't really new. They are rehashed. Topped = Trip Attack Vex = Distracting Strike Sap = Goading Attack Cleave = Sweeping Attack Push = Pushing Attack Slow = ... this one doesn't have an equivalent. Really, it's the non-weapon-masteris add-ons that make it at least somewhat different. Advantage on your next save, restricting action or bonus action, disadvantage on next save are all new. Though none of that really does anything to "awe and intimidate the audience". There's nothing close to charm or frightened people who see you fight. IMO, Gladator should be something like... Brutality: When you kill a creature or critically hit, choose either Shock or Awe. Shock: Each creature of your choice who can see you must make a Wisdom save or be frightened until the start of your next turn. Awe: Each creature of your choice who can see you gains temporary hit points equal to half your fighter level + Cha. The DC only applies to Topple. None of the other stuff has a save. And the level 18 feature only is used on a failed save, so can just spam it 3+ times a turn until it works. Making DC mostly irrelevant, assuming you don't have 20 Cha anyways. [/QUOTE]
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