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Gladiators! Session recap and new Champion posted May 3
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<blockquote data-quote="pyric_lust" data-source="post: 680561" data-attributes="member: 5506"><p>Alright here is my gladiator all ready for combat, all his stats that are in <span style="color: red">red</span> will be for spells that he has on effect before a fight begins so here goes.</p><p></p><p></p><p><strong>Andropinus</strong>, neutral evil, gold elf, Illusionist 5/Acolyte of the skin 1</p><p>Hit Dice: 6d4 +12 (28), or <span style="color: red">6d4+18 (34)</span> </p><p>Initiative: +4</p><p>Speed: 30ft</p><p>Ac: 15 (Flat Footed 11, Touch 14), Or <span style="color: red">19 w/mage armor</span>, Or <span style="color: red">26 w/mage armor and shield</span>, Or <span style="color: red">30 w/mage armor, shield, and haste</span> </p><p>Attacks: Long Sword +2 melee (1d8), or spell +2 touch, or Short Bow +6 Ranged (1d6, or 1d6 plus poison)</p><p>SA Poison 1/day (Fortitude save Dc 15, 1d10 con/1d10 con, as 16th-level caster)</p><p>Special Qualities: Cold Resistance 5 (from cloak), immune to sleep spells, +2 to will saves against enchantment spells or effects, familiar (Erp, toad familiar)</p><p>Saves: Fortitude +9, Reflex +7, Will +8</p><p>Abilities: Str 10, Dex 18, Con 14 (<span style="color: red">16</span>), Int 18, Wis 10, Cha 16</p><p>Skills: Bluff +4, concentration +11, craft (poison making) +9, diplomacy +4, heal +2, intimidate +5, knowledge (arcana) +14, knowledge (the planes) +14, spellcraft +10</p><p>Feats Craft wondrous item, great fortitude, spell focus (illusion), spell focus (necromancy), scribe scroll</p><p>Possessions: Rod of viscid globs, cape of winter (self made), 2 potions of cure light wounds, long sword, short bow, quiver w/ 20 arrows, 5 arrows envenomed w/ giant wasp poison (fort save Dc 18, 1d6 dex/1d6 dex, self made), spell component pouch, spellbook</p><p>Spell Book 4/5/4/3</p><p>0th: Resistance, ray of frost, detect poison, daze, dancing lights, ghost sound, disrupt undead, mage hand, mending, open/close, arcane mark, detect magic, prestidigitation, read magic</p><p>1st: Endure elements, shield, grease, mage armor, silent image, cause fear, ray of enfeeblement, burning hands, true strike</p><p>2nd: Invisibility, mirror image, blindness/deafness, endurance</p><p>3rd: Major Image, vampiric touch, haste</p><p></p><p>Prepared Spells</p><p>0th: Ray of frost, daze (2), ghost sound</p><p>1st Shield, burning hands, mage armor (already cast), silent image, ray of enfeeblement</p><p>2nd Invisibility, mirror image, blindness/deafness, endurance(already cast)</p><p>3rd Major image, vampiric touch, haste</p><p>Height 5ft 10in</p><p>Weight 162lbs</p><p></p><p>Andropinus always begins a fight with endurance and mage armor upon himself. The first action he takes is hasting himself then using invisibility w/ the partial action. Afterwards he follows up with shield and mirror image upon himself. Then depending upon his opponent he starts w/ his attack spells. Usually trying to strip away the opponents strength w/ ray of enfeeblement followed and a blindness/deafness on the same round. Then a mirror image for defense, and a major image of whatever suites his needs at the time (usually mimicing a conjuration or evocation spell). If opponents close in for melee, he starts with his poison spell-like ability followed up w/ his burning hands spell.</p><p>Andropinus appears as a striking gold elf, w/glossy black hair and red eyes from edge to edge. His skin is deepply bronzed and he the hint of scales is on the back of his hands and shoulders. (Basically he looks like the fey'ri from monsters of faerun sans wings).</p><p></p><p>Signature Move: Grip of death, Andropinus uses his vampiric touch upon a weakened foe to draw the life force from them, strengthening himself.</p></blockquote><p></p>
[QUOTE="pyric_lust, post: 680561, member: 5506"] Alright here is my gladiator all ready for combat, all his stats that are in [COLOR=red]red[/COLOR] will be for spells that he has on effect before a fight begins so here goes. [B]Andropinus[/B], neutral evil, gold elf, Illusionist 5/Acolyte of the skin 1 Hit Dice: 6d4 +12 (28), or [COLOR=red]6d4+18 (34)[/COLOR] Initiative: +4 Speed: 30ft Ac: 15 (Flat Footed 11, Touch 14), Or [COLOR=red]19 w/mage armor[/COLOR], Or [COLOR=red]26 w/mage armor and shield[/COLOR], Or [COLOR=red]30 w/mage armor, shield, and haste[/COLOR] Attacks: Long Sword +2 melee (1d8), or spell +2 touch, or Short Bow +6 Ranged (1d6, or 1d6 plus poison) SA Poison 1/day (Fortitude save Dc 15, 1d10 con/1d10 con, as 16th-level caster) Special Qualities: Cold Resistance 5 (from cloak), immune to sleep spells, +2 to will saves against enchantment spells or effects, familiar (Erp, toad familiar) Saves: Fortitude +9, Reflex +7, Will +8 Abilities: Str 10, Dex 18, Con 14 ([COLOR=red]16[/COLOR]), Int 18, Wis 10, Cha 16 Skills: Bluff +4, concentration +11, craft (poison making) +9, diplomacy +4, heal +2, intimidate +5, knowledge (arcana) +14, knowledge (the planes) +14, spellcraft +10 Feats Craft wondrous item, great fortitude, spell focus (illusion), spell focus (necromancy), scribe scroll Possessions: Rod of viscid globs, cape of winter (self made), 2 potions of cure light wounds, long sword, short bow, quiver w/ 20 arrows, 5 arrows envenomed w/ giant wasp poison (fort save Dc 18, 1d6 dex/1d6 dex, self made), spell component pouch, spellbook Spell Book 4/5/4/3 0th: Resistance, ray of frost, detect poison, daze, dancing lights, ghost sound, disrupt undead, mage hand, mending, open/close, arcane mark, detect magic, prestidigitation, read magic 1st: Endure elements, shield, grease, mage armor, silent image, cause fear, ray of enfeeblement, burning hands, true strike 2nd: Invisibility, mirror image, blindness/deafness, endurance 3rd: Major Image, vampiric touch, haste Prepared Spells 0th: Ray of frost, daze (2), ghost sound 1st Shield, burning hands, mage armor (already cast), silent image, ray of enfeeblement 2nd Invisibility, mirror image, blindness/deafness, endurance(already cast) 3rd Major image, vampiric touch, haste Height 5ft 10in Weight 162lbs Andropinus always begins a fight with endurance and mage armor upon himself. The first action he takes is hasting himself then using invisibility w/ the partial action. Afterwards he follows up with shield and mirror image upon himself. Then depending upon his opponent he starts w/ his attack spells. Usually trying to strip away the opponents strength w/ ray of enfeeblement followed and a blindness/deafness on the same round. Then a mirror image for defense, and a major image of whatever suites his needs at the time (usually mimicing a conjuration or evocation spell). If opponents close in for melee, he starts with his poison spell-like ability followed up w/ his burning hands spell. Andropinus appears as a striking gold elf, w/glossy black hair and red eyes from edge to edge. His skin is deepply bronzed and he the hint of scales is on the back of his hands and shoulders. (Basically he looks like the fey'ri from monsters of faerun sans wings). Signature Move: Grip of death, Andropinus uses his vampiric touch upon a weakened foe to draw the life force from them, strengthening himself. [/QUOTE]
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